|
Medium Aberration |
Hit Dice:
|
5d8+5 (27 hp) |
Initiative:
|
+3 |
Speed:
|
30 ft. (6 squares), climb 30 ft. |
Armor Class:
|
14 (+3 Dex, +1 natural), touch 13, flat-footed 11 |
Base Attack/Grapple:
|
+3/+5 |
Attack:
|
Bite +5 melee (1d8+2 plus poison) |
Attack:
|
Bite +5 melee (1d8+2 plus poison) and 2 claws +3 melee (1d3+1) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Poison, web |
Special Qualities:
|
Low-light vision
|
Saves:
|
Fort +4, Ref +4, Will +6 |
Abilities:
|
Str 14, Dex 17, Con 13, Int 6, Wis 15, Cha 8 |
Skills:
|
Climb +10, Craft (trapmaking) +4, Hide +9, Listen +4, Spot +8 |
Feats:
|
Great Fortitude, Multiattack |
Environment:
|
Warm forests |
Organization:
|
Solitary, pair, or troupe (1-2 plus 2-4 Medium monstrous spiders) |
Challenge Rating:
|
3 |
Treasure:
|
Standard |
Alignment:
|
Usually neutral evil |
Advancement:
|
6-7 HD (Medium); 8-15 HD (Large) |
Level Adjustment:
|
+4 |
An ettercap is about 6 feet tall and weighs about 200 pounds.
Ettercaps speak Common.
Ettercaps are not brave creatures, but their cunning
traps often ensure that the enemy never draws a weapon. When an ettercap does engage its enemies, it attacks with its keen-edged claws and venomous bite. It usually will not come within melee reach of any foe that is still able to move.
Poison (Ex): Injury, Fortitude DC 15, initial
damage 1d6 Dex, secondary
damage 2d6 Dex. The save DC is Constitution based and includes a +2 racial bonus.
Web (Ex): An ettercap can throw a
web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The
web anchors the target in place, allowing no
movement.
An entangled creature can escape with a DC 13
Escape Artist check or burst the
web with a DC 17 Strength check. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. The
web has 6
hit points, hardness 0, and takes double
damage from fire.
Ettercaps can also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to
snare flying creatures but can also try to
trap prey on the ground. Approaching creatures must succeed on a DC 20
Spot check to notice a
web, or they stumble into it and become trapped as though by a successful
web attack. Attempts to escape or burst the webbing receive a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section has 6
hit points, hardness 0, and takes double
damage from fire.
An ettercap can move across its own sheet
web at its
climb speed and can determine the exact location of any creature touching the
web.
Skills: Ettercaps have a +4 racial bonus on
Craft (trapmaking),
Hide, and
Spot checks. They have a +8 racial bonus on
Climb checks and can always choose to take 10 on
Climb checks, even if rushed or threatened.