Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
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Devastation Centipede
|
Devastation Spider
|
Colossal Vermin |
Colossal Vermin |
Hit Dice:
|
128d8+1,152 (1,728 hp) |
128d8+1,280 (1,856 hp) |
Initiative:
|
+13 (Dex) |
+14 (Dex) |
Speed:
|
80 ft. |
60 ft., climb 40 ft. (80 ft., climb 40 ft.) |
AC:
|
55 (-8 size, +13 Dex, +40 natural) |
58 (-8 size, +14 Dex, +42 natural) |
Base Attack/ Grapple:
|
+96/+128 |
+96/+125 |
Attack:
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Bite +99 (20d10+16 plus poison) melee |
Bite +101 (18d10+19 plus poison) melee |
Full Attack:
|
Bite +99 (20d10+16 plus poison) melee |
Bite +101 (18d10+19 plus poison) melee |
Space/Reach:
|
50 ft./40 ft. |
50 ft./40 ft. |
Special Attacks:
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Poison
|
Poison
|
Special Qualities:
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Darkvision 300 ft., SR 50, DR 10/- |
Darkvision 300 ft., SR 50, DR 10/- |
Saves:
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Fort +75, Ref +55, Will +42 |
Fort +76, Ref +56, Will +42 |
Abilities:
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Str 33, Dex 37, Con 29, Int -, Wis 10, Cha 2 |
Str 37, Dex 39, Con 30, Int -, Wis 10, Cha 2 |
Skills:
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Climb +19, Hide +1, Jump +31, Spot +8 |
Climb +21, Hide +2 (-2), Jump +25 (+39), Move Silently +14, Spot +8 (+12) |
Climate/Terrain:
|
Any land |
Any land |
Organization:
|
Solitary or cluster (2-5) |
Solitary or cluster (2-5) |
Challenge Rating:
|
39 |
41 |
Treasure:
|
None |
None |
Alignment:
|
Always neutral |
Always neutral |
Advancement:
|
None |
None |
|
Devastation Scorpion
|
Devastation Beetle
|
Colossal Vermin |
Colossal Vermin |
Hit Dice:
|
128d8+1,408 (1,984 hp) |
128d8+2,304 (2,880 hp) |
Initiative:
|
+12 (Dex) |
+10 (Dex) |
Speed:
|
100 ft. |
70 ft. |
AC:
|
60 (-8 size, +12 Dex, +46 natural) |
72 (-8 size, +10 Dex, +60 natural) |
Attacks:
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2 claws +102 melee, sting +97 melee |
Bite +104 melee |
Damage:
|
Claw 10d10+14, sting 8d10+7 plus poison |
Bite 25d10+24 |
Space/Reach:
|
50 ft./40 ft. |
50 ft./40 ft. |
Special Attacks:
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Improved grab, squeeze, poison |
Trample 30d10+24, acid cloud |
Special Qualities:
|
Darkvision 300 ft., SR 50, DR 15/- |
Darkvision 300 ft., SR 60, DR 20/- |
Saves:
|
Fort +77, Ref +54, Will +42 |
Fort +84, Ref +52, Will +42 |
Abilities:
|
Str 38, Dex 35, Con 32, Int -, Wis 10, Cha 2 |
Str 42, Dex 31, Con 46, Int -, Wis 10, Cha 9 |
Skills:
|
Climb +22, Hide +4, Jump +42, Spot +8 |
Jump +31, Listen +0, Spot +0 |
Climate/Terrain:
|
Any land |
Any land |
Organization:
|
Solitary or cluster (2-5) |
Solitary or cluster (2-5) |
Challenge Rating:
|
42 |
50 |
Treasure:
|
None |
None |
Alignment:
|
Always neutral |
Always neutral |
Advancement:
|
None |
None |
Poison (Ex): Bite, Fort save (DC 93); initial and secondary
damage 2d12 temporary Dex.
Poison (Ex): Bite, Fort save (DC 94); initial and secondary
damage 2d12 temporary Con.
Web (Ex): A single
web strand is strong enough to support the spider and one creature of Gargantuan size.
Web-spinning
devastation spiders can cast a
web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The
web anchors the target in place, allowing no
movement. An entangled creature can escape with a successful
Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are
standard actions.
Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to
snare flying creatures but can also try to
trap prey on the ground. Approaching creatures must succeed at a
Spot check (DC 20) to notice a
web; otherwise, they stumble into it and become trapped as though by a successful
web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24
hit points, and sheet webs have
damage reduction 20/fire. A
devastation spider can move across its own sheet
web at its
climb speed and can determine the exact location of any creature caught in the
web.
Improved Grab (Ex): To use this ability, the
devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.
Squeeze (Ex): A
devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals
damage with both claws and its sting.
Poison (Ex): Sting, Fort save (DC 95); initial and secondary
damage 2d12 temporary Str.
Acid Cloud (Ex): A
devastation beetle exudes a constant vapor that radiates outward in every direction for 60 feet. This vapor deals 6d6 points of acid
damage each round to anyone caught in the cloud.