|
Medium Aberration (Aquatic) |
Hit Dice:
|
2d8+2 (11 hp) |
Initiative:
|
+1 |
Speed:
|
20 ft. (4 squares), swim 40 ft. |
Armor Class:
|
13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
Base Attack/Grapple:
|
+1/+5 |
Attack:
|
Bite +5 melee (2d6+4) |
Full Attack:
|
Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Rake 1d6+2 |
Special Qualities:
|
Darkvision 60 ft., amphibious |
Saves:
|
Fort +1, Ref +1, Will +3 |
Abilities:
|
Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6 |
Skills:
|
Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12 |
Feats:
|
Alertness
|
Environment:
|
Underground |
Organization:
|
Brood (2-5) or pack (6-15) |
Challenge Rating:
|
2 |
Treasure:
|
None |
Alignment:
|
Usually lawful evil |
Advancement:
|
3-4 HD (Medium); 5-6 HD (Large) |
Level Adjustment:
|
+3 |