|
Huge Magical Beast |
Hit Dice:
|
9d10+45 (94 hp) |
Initiative:
|
+2 |
Speed:
|
40 ft. (8 squares), burrow 10 ft. |
Armor Class:
|
22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20 |
Base Attack/Grapple:
|
+9/+25 |
Attack:
|
Bite +16 melee (2d8+8) |
Full Attack:
|
Bite +16 melee (2d8+8) and 2 claws +10 melee (2d6+4) |
Space/Reach:
|
15 ft./10 ft. |
Special Attacks:
|
Leap
|
Special Qualities:
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Darkvision 60 ft., lowlight vision, scent, tremorsense 60 ft. |
Saves:
|
Fort +11, Ref +8, Will +6 |
Abilities:
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Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6 |
Skills:
|
Jump +18, Listen +9, Spot +3 |
Feats:
|
Alertness, Iron Will, Track, Weapon Focus (bite) |
Environment:
|
Temperate hills |
Organization:
|
Solitary or pair |
Challenge Rating:
|
7 |
Treasure:
|
None |
Alignment:
|
Always neutral |
Advancement:
|
10-16 HD (Huge); 17-27 HD (Gargantuan) |
Level Adjustment:
|
- |