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Large Monstrous Humanoid |
Hit Dice:
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4d8+8 (26 hp) |
Initiative:
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+2 |
Speed:
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50 ft. (10 squares) |
Armor Class:
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14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple:
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+4/+12 |
Attack:
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Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Full Attack:
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Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
Space/Reach:
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10 ft./5 ft. |
Special Attacks:
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- |
Special Qualities:
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Darkvision 60 ft. |
Saves:
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Fort +3, Ref +6, Will +5 |
Abilities:
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Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills:
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Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats:
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Dodge, Weapon Focus (hoof ) |
Environment:
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Temperate forests |
Organization:
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Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level) |
Challenge Rating:
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3 |
Treasure:
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Standard |
Alignment:
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Usually neutral good |
Advancement:
|
By character class |
Level Adjustment:
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+2 |
A centaur is as big as a heavy
horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
A centaur employing a lance deals double
damage when it charges, just as a rider on a
mount does.
A centaur
druid is usually a tribe's designated leader and speaker. Centaur characters possess the following racial traits.
- +8 Strength, +4 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom.
-Large size. -1 penalty to
Armor Class, -1 penalty on
attack rolls, -4 penalty on
Hide checks, +4 bonus on
grapple checks, lifting and carrying limits double those of Medium characters.
-Space/Reach: 10 feet/5 feet.
-A centaur's base land
speed is 50 feet.
-Racial Hit
Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit
Dice, a base
attack bonus of +4, and base
saving throw bonuses of Fort +1, Ref +4, and Will +4.
-Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x. (2 + Int modifier). Its class skills are
Listen,
Move Silently,
Spot, and
Survival.
-Racial Feats: A centaur's monstrous humanoid levels give it two feats.
- +3 natural armor bonus.
- Automatic Languages: Sylvan, Elven. Bonus Languages: Common,
Gnome,
Halfling.
-Level adjustment +2.
Find topic in: Monsters, Rules of the Game |
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