Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)
Challenge Rating:
3
Treasure:
Standard
Alignment:
Usually neutral good
Advancement:
By character class
Level Adjustment:
+2
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
COMBAT
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
CENTAURS AS CHARACTERS
A centaur druid is usually a tribe's designated leader and speaker. Centaur characters possess the following racial traits.
-Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
-Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
-Racial Skills: A centaur's monstrous humanoid levels give it skill points equal to 7 x. (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
-Racial Feats: A centaur's monstrous humanoid levels give it two feats.
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