|
Large Magical Beast (Cold) |
Hit Dice:
|
6d10+18 (51 hp) |
Initiative:
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+5 |
Speed:
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50 ft. (10 squares) |
Armor Class:
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15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple:
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+6/+14 |
Attack:
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Bite +9 melee (1d8+6 plus 1d6 cold) |
Full Attack:
|
Bite +9 melee (1d8+6 plus 1d6 cold) |
Space/Reach:
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10 ft./5 ft. |
Special Attacks:
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Breath weapon, freezing bite, trip |
Special Qualities:
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Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire |
Saves:
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Fort +8, Ref +6, Will +3 |
Abilities:
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Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 |
Skills:
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Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1* |
Feats:
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Alertness, Improved Initiative, Track |
Environment:
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Cold forests |
Organization:
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Solitary, pair, or pack (3-5) |
Challenge Rating:
|
5 |
Treasure:
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1/10 coins; 50% goods; 50% items |
Alignment:
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Usually neutral evil |
Advancement:
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7-9 HD (Large); 10-18 HD (Huge) |
Level Adjustment:
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+3 (cohort) |