|
Large Magical Beast |
Hit Dice:
|
8d10+40 (85 hp) |
Initiative:
|
+4 |
Speed:
|
30 ft. (6 squares) |
Armor Class:
|
20 (-1 size, +11 natural), touch 9, flat-footed 20 |
Base Attack/Grapple:
|
+8/+17 |
Attack:
|
Gore +12 melee (1d8+7) |
Full Attack:
|
Gore +12 melee (1d8+7) |
Space/Reach:
|
10 ft./5 ft. |
Special Attacks:
|
Breath weapon, trample 1d8+7 |
Special Qualities:
|
Darkvision 60 ft., lowlight vision, scent |
Saves:
|
Fort +11, Ref +6, Will +5 |
Abilities:
|
Str 21, Dex 10, Con 21, Int 2, Wis 12, Cha 9 |
Skills:
|
Listen +9, Spot +8 |
Feats:
|
Alertness, Improved Initiative, Iron Will |
Environment:
|
Temperate plains |
Organization:
|
Solitary, pair, pack (3-4), or herd (5-13) |
Challenge Rating:
|
8 |
Treasure:
|
None |
Alignment:
|
Always neutral |
Advancement:
|
9-15 HD (Large); 16-24 HD (Huge) |
Level Adjustment:
|
- |