To qualify to become a defender, a character must fulfill all the following criteria.
Skill Points at Each Level:
2 + Int modifier.
AC Bonus (Ex):
The dwarven defender receives a dodge
bonus to Armor Class
that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.
Weapon and Armor Proficiency:
A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.
When he adopts a defensive stance
, a defender gains phenomenal strength and durability, but he cannot move from the spot
he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge
bonus to AC. The increase in Constitution increases the defender's hit points
by 2 points per level, but these hit points
go away at the end of the defensive stance
when the Constitution score drops back 4 points. These extra hit points
are not lost first the way temporary hit points
are. While in a defensive stance
, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance
lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A defender may end his defensive stance
voluntarily prior to this limit. At the end of the defensive stance
, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance
a certain number of times per day as determined by his level (see Table: The Dwarven Defender
). Using the defensive stance
takes no time itself, but a defender can only do so during his action.
Uncanny Dodge (Ex):
Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
Trap Sense (Ex):
At 4th level, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps
and a +1 dodge
bonus to AC against attacks by traps
. At 8th level, these bonuses rise to +2. These bonuses stack with trap sense
bonuses gained from other classes.
Damage Reduction (Ex):
At 6th level, a dwarven defender gains damage reduction
. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction
rises to 6/-. Damage reduction
can reduce damage to 0 but not below 0.
Improved Uncanny Dodge (Ex):
At 6th level, a dwarven defender can no longer be flanked. This defense denies rogues the ability
to use flank attacks to sneak attack the dwarven defender.
The exception to this defense is that a rogue
at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).
If a character gains uncanny dodge
(see above) from a second class the character automatically gains improved uncanny dodge
, and the levels from those classes stack to determine the minimum rogue
level required to flank the character.
Mobile Defense (Ex):
At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance
. While in a defensive stance
, he can take one 5-foot step each round without losing the benefit of the stance.
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