To qualify to become a defender, a character must fulfill all the following criteria.
Skill Points at Each Level: 2 + Int modifier.
AC Bonus (Ex): The dwarven defender receives a
dodge bonus to
Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.
Weapon and Armor Proficiency: A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields.
Defensive Stance: When he adopts a
defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the
spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4
dodge bonus to AC. The increase in Constitution increases the defender's
hit points by 2 points per level, but these
hit points go away at the end of the
defensive stance when the Constitution score drops back 4 points. These extra
hit points are not lost first the way
temporary hit points are. While in a
defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A
defensive stance lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A defender may end his
defensive stance voluntarily prior to this limit. At the end of the
defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his
defensive stance a certain number of times per day as determined by his level (see
Table: The Dwarven Defender). Using the
defensive stance takes no time itself, but a defender can only do so during his action.
Uncanny Dodge (Ex): Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
Trap Sense (Ex): At 4th level, a dwarven defender gains a +1 bonus on Reflex saves made to avoid
traps and a +1
dodge bonus to AC against attacks by
traps. At 8th level, these bonuses rise to +2. These bonuses stack with
trap sense bonuses gained from other classes.
Damage Reduction (Ex): At 6th level, a dwarven defender gains
damage reduction. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this
damage reduction rises to 6/-.
Damage reduction can reduce damage to 0 but not below 0.
Improved Uncanny Dodge (Ex): At 6th level, a dwarven defender can no longer be flanked. This defense denies rogues
the ability to use flank attacks to sneak attack the dwarven defender.
The exception to this defense is that a
rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).
If a character gains
uncanny dodge (see above) from a second class the character automatically gains
improved uncanny dodge, and the levels from those classes stack to determine the minimum
rogue level required to flank the character.
Mobile Defense (Ex): At 8th level, a dwarven defender can adjust his position while maintaining a
defensive stance. While in a
defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.
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