Large Magical Beast
Hit Dice:  38d10+684 (893 hp)
Initiative:  +18 (+14 Dex, +4 Improved Initiative)
Speed:  80 ft.
AC:  40 (+14 Dex, -1 size, +17 natural)
Base Attack/Grapple:  +38/+52
Attack:  Claw +48 (2d6+10/19-20) melee
Full Attack:  2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee
Space/Reach:  10 ft./5 ft.
Special Attacks:  Frightful howl, savage 15d6+25
Special Qualities:  Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20
Saves:  Fort +41, Ref +35, Will +25
Abilities:  Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19
Skills: Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52
Feats:  Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite)
Epic Feats:  Blinding Speed (x2)
Climate/Terrain:  Any
Organization:  Solitary, pair, or pack (5-10).
Challenge Rating:  23
Treasure:  Standard
Alignment:  Usually lawful neutral
Advancement:  39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal)


Frightful Howl (Su): As a standard action, a brachyurus can emit a howl in a 60-foot-radius spread that affects opponents with fewer Hit Dice or levels than the brachyurus has. The affected creature must make a successful Will save (DC 33) or become shaken. Success indicates that the target is immune to that brachyurus's frightful howl for one day. The DC is Charisma-based.
Savage (Ex): If a brachyurus successfully trips an opponent, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 15d6+25 points of damage. If an opponent goes prone for any reason in an area a brachyurus threatens, the brachyurus can also savage the victim as a free action (treat as the brachyurus's attack of opportunity for the round), even though it had nothing to do with tripping the foe.