|
Large Magical Beast |
Hit Dice:
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38d10+684 (893 hp) |
Initiative:
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+18 (+14 Dex, +4 Improved Initiative) |
Speed:
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80 ft. |
AC:
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40 (+14 Dex, -1 size, +17 natural) |
Base Attack/Grapple:
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+38/+52 |
Attack:
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Claw +48 (2d6+10/19-20) melee |
Full Attack:
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2 claws +48 (2d6+10/19-20) melee, 1 bite +46 (3d6+5/19-20) melee |
Space/Reach:
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10 ft./5 ft. |
Special Attacks:
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Frightful howl, savage 15d6+25 |
Special Qualities:
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Blindsight 240 ft., DR 10/epic, dark-vision 60 ft., fast healing 10, lowlight vision, SR 32, scent, acid, cold, electricity, fire, and sonic resistance 20 |
Saves:
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Fort +41, Ref +35, Will +25 |
Abilities:
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Str 30, Dex 38, Con 47, Int 18, Wis 32, Cha 19 |
Skills:
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Hide +55, Jump +51, Listen +54, Move Silently +55, Spot +54, Survival +52 |
Feats:
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Alertness, Great Fortitude, Improved Bull Rush, Improved Critical (claw), Improved Critical (bite), Improved Initiative, Improved Trip, Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite) |
Epic Feats:
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Blinding Speed (x2) |
Climate/Terrain:
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Any |
Organization:
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Solitary, pair, or pack (5-10). |
Challenge Rating:
|
23 |
Treasure:
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Standard |
Alignment:
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Usually lawful neutral |
Advancement:
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39-48 HD (Large); 49-58 HD (Huge); 59-66 HD (Gargantuan); 67-135 HD (Colossal) |