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Medium Outsider (Extraplanar, Good) |
Hit Dice:
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12d8+60 (114 hp) |
Initiative:
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+3 |
Speed:
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60 ft. (12 squares) |
Armor Class:
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27 (+3 Dex, +14 natural) |
Base Attack/Grapple:
|
+12/+20 |
Attack:
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Claw +20 melee (1d6+8) |
Full Attack:
|
2 claws +20 melee (1d6+8) and bite +15 melee (1d8+4) |
Space/Reach:
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5 ft./5 ft. |
Special Attacks:
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Roar, pounce, improved grab, rake 1d6+8, spell-like abilities |
Special Qualities:
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Damage reduction 10/evil and silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, lowlight vision, protective aura, resistance to cold 10 and sonic 10, speak with animals, spell resistance 28 |
Saves:
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Fort +13 (+17 against poison), Ref +11, Will +10 |
Abilities:
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Str 27, Dex 17, Con 20, Int 14, Wis 14, Cha 15 |
Skills:
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Balance +22, Concentration +12, Diplomacy +4, Hide +22, Intimidate +10, Jump +35, Knowledge (any) +17, Listen +17, Move Silently +22, Sense Motive +17, Spot +17, Survival +17 |
Feats:
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Ability Focus (roar), Dodge, Mobility, Spring Attack, Track |
Environment:
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A good-aligned plane. |
Organization:
|
Solitary or pride (4-9) |
Challenge Rating:
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12 |
Treasure:
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No coins; double goods; standard items |
Alignment:
|
Always neutral good |
Advancement:
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13-18 HD (Medium); 19-36 HD (Large) |
Level Adjustment:
|
- |
Leonals like their battles as straightforward as can be. They begin with a
roar to put their foes off
balance, then follow up with a frenzy of claw and bite attacks. They closely coordinate with others in their pride, watching one another's flanks and setting up devastating attacks.
A leonal's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming
damage reduction.
Roar (Su): A leonal can
roar up to three times per day. Each
roar releases a blast in a 60-foot cone that duplicates the effects of a
holy word spell and deals an extra 2d6 points of sonic
damage (Fortitude DC 20 negates). The save DC is Charisma-based.
Pounce (Ex): If a leonal charges a foe, it can make a full attack, including two
rake attacks.
Lay on Hands (Su): As the
paladin class feature, except that each day, a leonal can
heal an amount of
damage equal to its full normal
hit points.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4
resistance bonus on
saving throws to anyone within 20 feet of the leonal. Otherwise, it functions as a
magic circle against evil effect and a
lesser globe of invulnerability, both with a radius of 20 feet (
caster level equals leonal's HD). (The defensive benefits from the circle are not included in a leonal's statistics block.)
Find topic in: Magic |
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