|
Tiny Magical Beast (Psionic) |
Hit Dice:
|
1d10-2 (3 hp) |
Initiative:
|
+2 |
Speed:
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15 ft. (3 squares), burrow 15 ft. |
Armor Class:
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14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple:
|
+1/-11 |
Attack:
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Bite +5 melee (1d3-4) |
Full Attack:
|
Bite +5 melee (1d3-4) |
Space/Reach:
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2-1/2 ft./0 ft. |
Special Attacks:
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Cascade flu, psi-like abilities |
Special Qualities:
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Low-light vision, power conversion, scent |
Saves:
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Fort +0, Ref +4, Will +2 |
Abilities:
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Str 2, Dex 14, Con 7, Int 2, Wis 14, Cha 11 |
Skills:
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Hide +15, Move Silently +7, Listen +6, Spot +2 |
Feats:
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Alertness, Weapon FinesseB |
Environment:
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Temperate forest |
Organization:
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Nest (3-8) |
Challenge Rating:
|
1/2 |
Treasure:
|
None |
Alignment:
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Always neutral |
Advancement:
|
- |
Level Adjustment:
|
- |
Brain moles are burrowing animals that use
psionic powers to overcome large
psionic prey. Small, furry, and nearly blind, brain moles are almost indistinguishable from their common animal cousins.
Brain moles eat small insects when they can't get
psionic energy.
Brain moles hunger for
psionic energy. They
hide in loose dirt and detritus on forest
floors, watching for the approach of
psionic creatures with their
detect psionics power. When a suitable target comes in range, the brain moles then attack with their
power leech ability. The moles remain hidden as long as possible. If threatened, they use
aversion and
mind thrust to discourage attackers, using their bite only as a last resort.
Cascade Flu (Ex): Disease-bite; Fortitude DC 9, incubation period one day,
damage psionic cascade (every time an afflicted character manifests a power, she must make a DC 16
Concentration check; on a failed check, a
psionic cascade is triggered [see
Psionic Maladies]). The save DC is Constitution-based.
Skills: Brain moles have a +4 racial bonus on
Hide and
Move Silently checks and a -2 racial penalty on
Spot checks.
Find topic in: Psionic |
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