|
Medium Undead (Extraplanar) |
Hit Dice:
|
9d12 (58 hp) |
Initiative:
|
+6 |
Speed:
|
20 ft. (4 squares) |
Armor Class:
|
20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
Base Attack/Grapple:
|
+4/+5 |
Attack:
|
Slam +6 melee (1d8+1) |
Full Attack:
|
Slam +6 melee (1d8+1) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Death gaze
|
Special Qualities:
|
Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlight |
Saves:
|
Fort +3, Ref +5, Will +7 |
Abilities:
|
Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12 |
Skills:
|
Listen +11, Move Silently +10, Spot +11 |
Feats:
|
Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
Environment:
|
A chaotic evil-aligned plane |
Organization:
|
Solitary or gang (2-4) |
Challenge Rating:
|
8 |
Treasure:
|
None |
Alignment:
|
Always chaotic evil |
Advancement:
|
10-13 HD (Medium); 14-27 HD (Large) |
Level Adjustment:
|
- |