SIRRUSH

Large Magical Beast
Hit Dice: 40d10+680 (900 hp)
Initiative: +23 (+15 Dex, +8 Superior Initiative)
Speed: 90 ft.
AC: 44 (+15 Dex, -1 size, +20 natural)
Base Attack/Grapple: +40/+60
Attack: Claw +56 (2d6+16/19-20 (+1d6 on critical hit)) melee
Full Attack: 4 claws +56 (2d6+16/19-20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, stunning roar
Special Qualities: Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
Saves: Fort +39, Ref +37, Will +27
Abilities: Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28
Skills: Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
Feats: Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Epic Feats: Blinding Speed (x4), Overwhelming Critical (claw), Superior Initiative
Climate/Terrain: Any
Organization: Solitary, pair, or pack (4-9 sirrushes and 1-2 three-headed sirrushes)
Challenge Rating: 24
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 41-50 HD (Large), 51-60 HD (Huge), 61+ HD (Gargantuan)
Find topic in: Epic
Three-Headed Sirrush
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