|
Large Magical Beast |
Hit Dice:
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40d10+680 (900 hp) |
Initiative:
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+23 (+15 Dex, +8 Superior Initiative) |
Speed:
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90 ft. |
AC:
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44 (+15 Dex, -1 size, +20 natural) |
Base Attack/Grapple:
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+40/+60 |
Attack:
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Claw +56 (2d6+16/19-20 (+1d6 on critical hit)) melee |
Full Attack:
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4 claws +56 (2d6+16/19-20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee |
Space/Reach:
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10 ft./5 ft. |
Special Attacks:
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Pounce, stunning roar |
Special Qualities:
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Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10 |
Saves:
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Fort +39, Ref +37, Will +27 |
Abilities:
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Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28 |
Skills:
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Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57 |
Feats:
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Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw) |
Epic Feats:
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Blinding Speed (x4), Overwhelming Critical (claw), Superior Initiative |
Climate/Terrain:
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Any |
Organization:
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Solitary, pair, or pack (4-9 sirrushes and 1-2 three-headed sirrushes) |
Challenge Rating:
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24 |
Treasure:
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Standard |
Alignment:
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Usually chaotic neutral |
Advancement:
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41-50 HD (Large), 51-60 HD (Huge), 61+ HD (Gargantuan) |