|
Basilisk
|
Abyssal Greater Basilisk
|
|
Medium Magical Beast |
Large Outsider (Augmented Magical Beast, Extraplanar) |
Hit Dice:
|
6d10+12 (45 hp) |
18d10+90 (189 hp) |
Initiative:
|
-1 |
-1 |
Speed:
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20 ft. (4 squares) |
20 ft. (4 squares) |
Armor Class:
|
16 (-1 Dex, +7 natural), touch 9, flat-footed 16 |
17 (-1 Dex, -1 size, +9 natural) touch 8, flat-footed 17 |
Base Attack/Grapple:
|
+6/+8 |
+18/+29 |
Attack:
|
Bite +8 melee (1d8+3) |
Bite +25 melee (2d8+10) |
Full Attack:
|
Bite +8 melee (1d8+3) |
Bite +25 melee (2d8+10) |
Space/Reach:
|
5 ft./5 ft. |
10 ft./5 ft. |
Special Attacks:
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Petrifying gaze
|
Petrifying gaze, smite good |
Special Qualities:
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Darkvision 60 ft., low-light vision |
Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23 |
Saves:
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Fort +9, Ref +4, Will +3 |
Fort +18, Ref +12, Will +8 |
Abilities:
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Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11 |
Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15 |
Skills:
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Hide +0*, Listen +7, Spot +7 |
Hide +0*, Listen +10, Spot +10 |
Feats:
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Alertness, Blind-Fight, Great Fortitude |
Alertness, Blind-Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite) |
Environment:
|
Warm deserts |
A chaotic evil plane |
Organization:
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Solitary or colony (3-6) |
Solitary or colony (3-6) |
Challenge Rating:
|
5 |
12 |
Treasure:
|
None |
Standard |
Alignment:
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Always neutral |
Always chaotic evil |
Advancement:
|
7-10 HD (Medium); 11-18 HD (Large) |
- |
Level Adjustment:
|
- |
- |