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Medium Undead |
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Hit Dice:
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14d12 (91 hp) |
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Initiative:
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+9 |
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Speed:
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30 ft. (6 squares) |
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Armor Class:
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23 (+4 Dex, +9 natural), touch 14, flat-footed 14 |
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Base Attack/Grapple:
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+7/+12 |
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Attack:
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Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis) |
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Full Attack:
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Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Improved grab, paralyzing touch, create spawn |
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Special Qualities:
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Darkvision 60 ft., undead traits |
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Saves:
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Fort +4, Ref +10, Will +9 |
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Abilities:
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Str 21, Dex 19, Con -, Int 11, Wis 10, Cha 10 |
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Skills:
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Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9 |
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Feats:
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Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility |
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Environment:
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Any |
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Organization:
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Solitary, gang (2-4), or mob (2-4 plus 5-10 zombies) |
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Challenge Rating:
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8 |
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Treasure:
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None |
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Alignment:
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Always chaotic evil |
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Advancement:
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15-21 HD (Medium); 22-28 HD (Large) |
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Level Adjustment:
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- |