|
Medium Undead |
Hit Dice:
|
14d12 (91 hp) |
Initiative:
|
+9 |
Speed:
|
30 ft. (6 squares) |
Armor Class:
|
23 (+4 Dex, +9 natural), touch 14, flat-footed 14 |
Base Attack/Grapple:
|
+7/+12 |
Attack:
|
Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis) |
Full Attack:
|
Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Improved grab, paralyzing touch, create spawn |
Special Qualities:
|
Darkvision 60 ft., undead traits |
Saves:
|
Fort +4, Ref +10, Will +9 |
Abilities:
|
Str 21, Dex 19, Con -, Int 11, Wis 10, Cha 10 |
Skills:
|
Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9 |
Feats:
|
Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility |
Environment:
|
Any |
Organization:
|
Solitary, gang (2-4), or mob (2-4 plus 5-10 zombies) |
Challenge Rating:
|
8 |
Treasure:
|
None |
Alignment:
|
Always chaotic evil |
Advancement:
|
15-21 HD (Medium); 22-28 HD (Large) |
Level Adjustment:
|
- |