|
Medium Magical Beast |
Hit Dice:
|
8d10+24 (68 hp) |
Initiative:
|
+6 |
Speed:
|
60 ft. (12 squares) |
Armor Class:
|
17 (+2 Dex, +5 natural), touch 12, flat-footed 15 |
Base Attack/Grapple:
|
+8/+11 |
Attack:
|
Claw +11 melee (1d8+4) |
Full Attack:
|
Claw +11 melee (1d8+4) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Acid spray
|
Special Qualities:
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Darkvision 60 ft., immunity to acid, low-light vision, scent |
Saves:
|
Fort +9, Ref +10, Will +3 |
Abilities:
|
Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills:
|
Hide +9, Listen +6, Jump +21, Spot +6 |
Feats:
|
Alertness, Improved Initiative, Lightning Reflexes |
Environment:
|
Warm forests |
Organization:
|
Solitary or pack (3-6) |
Challenge Rating:
|
6 |
Treasure:
|
None |
Alignment:
|
Always neutral |
Advancement:
|
9-12 HD (Medium); 13-24 HD (Large) |
Level Adjustment:
|
- |
A digester stands about 5 feet tall and is 7 feet long from snout to tail. It weighs about 350 pounds,
A digester is a hunting and eating machine. When it is not hungry (which is rarely), it lies low and avoids most other creatures. When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.
Acid Spray (Ex): A digester can spray acid in a 20-foot cone, dealing 4d8 points of
damage to everything in the area. Once a digester uses this ability, it can't use it again until 1d4 rounds later.
The creature can also produce a concentrated stream of acid that deals 8d8 points of
damage to a single target within 5 feet. In either case, a DC 17 Reflex save halves the
damage. The save DC is Constitution-based.
Skills: A digester's coloration gives it a +4 racial bonus on
Hide checks. It also has a +4 racial bonus on
Jump checks.