|
Large Aberration |
Hit Dice:
|
6d8+9 (36 hp) |
Initiative:
|
+0 |
Speed:
|
20 ft. (4 squares) |
Armor Class:
|
17 (-1 size, +8 natural), touch 9, flat-footed 17 |
Base Attack/Grapple:
|
+4/+8 |
Attack:
|
Tentacle +4 melee (1d6) |
Full Attack:
|
2 tentacles +4 melee (1d6) and bite -2 melee (1d4) |
Space/Reach:
|
10 ft./10 ft. (15 ft. with tentacle) |
Special Attacks:
|
Constrict 1d6, disease, improved grab |
Special Qualities:
|
Darkvision 60 ft., scent |
Saves:
|
Fort +3, Ref +2, Will +6 |
Abilities:
|
Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 |
Skills:
|
Hide -1*, Listen +6, Spot +6 |
Feats:
|
Alertness, Toughness, Weapon Focus (tentacle) |
Environment:
|
Underground |
Organization:
|
Solitary, pair, or cluster (3-4) |
Challenge Rating:
|
4 |
Treasure:
|
Standard |
Alignment:
|
Usually neutral |
Advancement:
|
7-8 HD (Large); 9-18 HD (Huge) |
Level Adjustment:
|
- |
A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.
Otyughs speak Common.
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Constrict (Ex): An otyugh deals automatic tentacle
damage with a successful
grapple check.
Disease (Ex): Filth fever-bite, Fortitude DC 14, incubation period 1d3 days;
damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Skills: *An otyugh has a +8 racial bonus on
Hide checks when in its lair, due to its natural coloration.