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Large Magical Beast |
Hit Dice:
|
5d10+25 (52 hp) |
Initiative:
|
+1 |
Speed:
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30 ft. (6 squares) |
Armor Class:
|
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple:
|
+5/+14 |
Attack:
|
Claw +9 melee (1d6+5) |
Full Attack:
|
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) |
Space/Reach:
|
10 ft./5 ft. |
Special Attacks:
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Improved grab
|
Special Qualities:
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Scent
|
Saves:
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Fort +9, Ref +5, Will +2 |
Abilities:
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Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 |
Skills:
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Listen +8, Spot +8 |
Feats:
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Alertness, Track |
Environment:
|
Temperate forests |
Organization:
|
Solitary, pair, or pack (3-8) |
Challenge Rating:
|
4 |
Treasure:
|
None |
Alignment:
|
Always neutral |
Advancement:
|
6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment:
|
- |
An owlbear's coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Owlbears attack prey-any creature bigger than a mouse-on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Find topic in: Epic |
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