Evocation [Cold]
Range: Medium (100 ft. + 10 ft./
level)
Effect: Anchored plane of ice, up to one 10-ft. square/
level, or hemisphere of ice with a radius of up to 3 ft. + 1 ft./
level
Saving Throw: Reflex negates; see text
This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. A
wall of ice cannot form in an area occupied by physical objects or creatures. Its surface must be smooth and unbroken when created. Any creature adjacent to the
wall when it is created may attempt a Reflex save to disrupt the
wall as it is being formed. A successful save indicates that the spell automatically fails. Fire can melt a
wall of ice, and it deals full
damage to the
wall (instead of the normal half
damage taken by objects). Suddenly melting a
wall of ice creates a great cloud of steamy fog that lasts for 10 minutes.
Ice Plane: A sheet of strong, hard ice appears. The
wall is 1 inch thick per
caster level. It covers up to a 10-foot-square area per
caster level (so a 10th-level
wizard can create a
wall of ice 100 feet long and 10 feet high, a
wall 50 feet long and 20 feet high, or some other combination of length and height that does not exceed 1,000 square feet). The plane can be oriented in any fashion as long as it is anchored. A vertical
wall need only be anchored on the
floor, while a horizontal or slanting
wall must be anchored on two opposite sides.
Each 10-foot square of
wall has 3
hit points per inch of thickness. Creatures can hit the
wall automatically. A section of
wall whose
hit points drop to 0 is breached. If a creature tries to break through the
wall with a single attack, the DC for the Strength check is 15 +
caster level.
Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through it (including the one who broke through the
wall) takes 1d6 points of cold
damage +1 point per
caster level (no save).
Hemisphere: The
wall takes the form of a hemisphere whose maximum radius is 3 feet + 1 foot per
caster level. The
hemisphere is as hard to break through as the
ice plane form, but it does not deal
damage to those who go through a breach.
Material Component: A small piece of quartz or similar rock crystal.
Find topic in: Epic, Equipment, Magic, Monsters, Rules of the Game |
|
dungeons Spells dragons dungeons wizards T-Z dnd 3.5 roleplaying dragons dnd rpg Magic wizards dragons Wall SRD Of Magic roleplaying T-Z Wall dragons d20 Spells Spells d&d d&d dnd Wall T-Z roleplaying wizards srd dragons d20 dnd Of Ice wizards dungeons d20 |