2ND-LEVEL SORCERER/WIZARD SPELLS
Abjur
Conj
Glitterdust: Blinds creatures, outlines invisible creatures.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Div
Locate Object: Senses direction toward object (specific or type).
Ench
Daze Monster: Living creature of 6 HD or less loses next action.
Evoc
Darkness: 20-ft. radius of supernatural shadow.
Shatter: Sonic vibration damages objects or crystalline creatures.
Illus
Blur: Attacks miss subject 20% of the time.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Necro
False Life: Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch: Paralyzes one subject, which exudes stEnch
that makes those nearby sickened.
Scare: Panics creatures of less than 6 HD.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Trans
Knock: Opens locked or magically sealed
door.
Levitate: Subject moves up and down at your direction.
Rope Trick: As many as eight creatures
hide in extradimensional space.