2ND-LEVEL SORCERER/WIZARD SPELLS
Blinds creatures, outlines invisible creatures.
Fills 20-ft.-radius spread with sticky spiderwebs.
Senses direction toward object (specific or type).
Living creature of 6 HD or less loses next action.
20-ft. radius of supernatural shadow.
Sonic vibration damages objects or crystalline creatures.
Attacks miss subject 20% of the time.
Subject is invisible for 1 min./level or until it attacks.
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misleads divinations for one creature or object.
Gain 1d10 temporary hp +1/level (max +10).
Paralyzes one subject, which exudes stEnch
that makes those nearby sickened.
Panics creatures of less than 6 HD.
Creates disembodied glowing hand to deliver touch attacks.
Opens locked or magically sealed door
Subject moves up and down at your direction.
As many as eight creatures hide
in extradimensional space.