Medium (100 ft. + 10 ft./level
A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement
, it can ascend or jump
up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 2d6 points of fire damage
to that creature, though a successful Reflex save negates that damage
. A flaming sphere
rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.
The sphere moves as long as you actively direct it (a move action
for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause damage
except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere
winks out if it exceeds the spell's range
Arcane Material Component:
A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.
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