d20 SRD
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Magic
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Spell List
SORCERERWIZARD SPELLS
Contents
0-Level Sorcerer/Wizard Spells (Cantrips)
- Abjur
Acid Splash
- Orb deals 1d3 acid damage. Div
Arcane Mark
- Inscribes a personal rune (visible or invisible).
Dancing Lights
- Creates torches or other lights.
Daze
- Humanoid creature of 4 HD or less loses next action.
Detect Magic
- Detects spells and magic items within 60 ft.
Detect Poison
- Detects poison in one creature or small object.
Disrupt Undead
- Deals 1d6 damage to one undead.
Flare
- Dazzles one creature (-1 on attack rolls).
Ghost Sound
- Figment sounds. Necro
Light
- Object shines like a torch.
Mage Hand
- 5-pound telekinesis.
Mending
- Makes minor repairs on an object.
Message
- Whispered conversation at distance.
Open/Close
- Opens or closes small or light things. Univ
Prestidigitation
- Performs minor tricks.
Ray Of Frost
- Ray deals 1d3 cold damage. Illus
Read Magic
- Read scrolls and spellbooks. Ench
Resistance
- Subject gains +1 on saving throws. Conj
Touch Of Fatigue
- Touch attack fatigues target. Trans
1St-Level Sorcerer/Wizard Spells
- Abjur
Alarm
- Wards an area for 2 hours/level.
Animate Rope
- Makes a rope move at your command.
Burning Hands
- 1d4/level fire damage (max 5d4).
Cause Fear
- One creature of 5 HD or less flees for 1d4 rounds.
Charm Person
- Makes one person your friend.
Chill Touch
- One touch/level deals 1d6 damage and possibly 1 Str damage.
Color Spray
- Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages
- You understand all spoken and written languages.
Detect Secret Doors
- Reveals hidden doors within 60 ft.
Detect Undead
- Reveals undead within 60 ft.
Disguise Self
- Changes your appearance.
Endure Elements
- Exist comfortably in hot or cold environments.
Enlarge Person
- Humanoid creature doubles in size.
Erase
- Mundane or magical writing vanishes.
Expeditious Retreat
- Your speed increases by 30 ft.
Feather Fall
- Objects or creatures fall slowly.
Floating Disk
- Creates 3-ft.-diameter horizontal disk that holds 100 lb.
Grease
- Makes 10-ft. square or one object slippery.
Hold Portal
- Holds door shut.
Hypnotism
- Fascinates 2d4 HD of creatures.
Identify
- M
Jump
- Subject gets bonus on Jump checks.
Mage Armor
- Gives subject +4 armor bonus.
Magic Aura
- Alters object's magic aura.
Magic Missile
- 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Weapon
- Weapon gains +1 bonus.
Mount
- Summons riding horse for 2 hours/level.
Obscuring Mist
- Fog surrounds you.
Protection From Chaos/Evil/Good/Law
- +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Ray Of Enfeeblement
- Ray deals 1d6 +1 per two levels Str damage. Trans
Reduce Person
- Humanoid creature halves in size.
Shield
- Invisible disc gives +4 to AC, blocks magic missiles.
Shocking Grasp
- Touch delivers 1d6/level electricity damage (max 5d6).
Silent Image
- Creates minor illusion of your design.
Sleep
- Puts 4 HD of creatures into magical slumber. Evoc
Summon Monster I
- Calls extraplanar creature to fight for you.
True Strike
- +20 on your next attack roll. Ench
Unseen Servant
- Invisible force obeys your commands. Div
Ventriloquism
- Throws voice for 1 min./level. Necro
2Nd-Level Sorcerer/Wizard Spells
- Abjur
Acid Arrow
- Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Alter Self
- Assume form of a similar creature.
Arcane Lock
- M
Bear's Endurance
- Subject gains +4 to Con for 1 min./level.
Blindness/Deafness
- Makes subject blinded or deafened.
Blur
- Attacks miss subject 20% of the time.
Bull's Strength
- Subject gains +4 to Str for 1 min./level.
Cat's Grace
- Subject gains +4 to Dex for 1 min./level.
Command Undead
- Undead creature obeys your commands.
Continual Flame
- M
Darkness
- 20-ft. radius of supernatural shadow.
Darkvision
- See 60 ft. in total darkness.
Daze Monster
- Living creature of 6 HD or less loses next action.
Detect Thoughts
- Allows "listening" to surface thoughts.
Eagle's Splendor
- Subject gains +4 to Cha for 1 min./level.
False Life
- Gain 1d10 temporary hp +1/level (max +10).
Flaming Sphere
- Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Fog Cloud
- Fog obscures vision.
Fox's Cunning
- Subject gains +4 Int for 1 min./level.
Ghoul Touch
- Paralyzes one subject, which exudes stEnch that makes those nearby sickened.
Glitterdust
- Blinds creatures, outlines invisible creatures.
Gust Of Wind
- Blows away or knocks down smaller creatures.
Hideous Laughter
- Subject loses actions for 1 round/level.
Hypnotic Pattern
- Fascinates (2d4 + level) HD of creatures.
Invisibility
- Subject is invisible for 1 min./level or until it attacks.
Knock
- Opens locked or magically sealed door.
Levitate
- Subject moves up and down at your direction.
Locate Object
- Senses direction toward object (specific or type).
Magic Mouth
- M
Minor Image
- As silent image, plus some sound.
Mirror Image
- Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection
- Misleads divinations for one creature or object.
Obscure Object
- Masks object against scrying.
Owl's Wisdom
- Subject gains +4 to Wis for 1 min./level.
Phantom Trap
- M
Protection From Arrows
- Subject immune to most ranged attacks.
Pyrotechnics
- Turns fire into blinding light or choking smoke.
Resist Energy
- Ignores first 10 (or more) points of damage/attack from specified energy type.
Rope Trick
- As many as eight creatures hide in extradimensional space.
Scare
- Panics creatures of less than 6 HD.
Scorching Ray
- Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
See Invisibility
- Reveals invisible creatures or objects. Ench
Shatter
- Sonic vibration damages objects or crystalline creatures.
Spectral Hand
- Creates disembodied glowing hand to deliver touch attacks.
Spider Climb
- Grants ability to walk on walls and ceilings.
Summon Monster Ii
- Calls extraplanar creature to fight for you.
Summon Swarm
- Summons swarm of bats, rats, or spiders.
Touch Of Idiocy
- Subject takes 1d6 points of Int, Wis, and Cha damage.
Whispering Wind
- Sends a short message 1 mile/level.
3Rd-Level Sorcerer/Wizard Spells
- Abjur
Arcane Sight
- Magical auras become visible to you.
Blink
- You randomly vanish and reappear for 1 round/level.
Clairaudience/Clairvoyance
- Hear or see at a distance for 1 min./level.
Daylight
- 60-ft. radius of bright light.
Deep Slumber
- Puts 10 HD of creatures to sleep.
Dispel Magic
- Cancels magical spells and effects.
Displacement
- Attacks miss subject 50%.
Explosive Runes
- Deals 6d6 damage when read.
Fireball
- 1d6 damage per level, 20-ft. radius.
Flame Arrow
- Arrows deal +1d6 fire damage.
Gaseous Form
- Subject becomes insubstantial and can fly slowly.
Gentle Repose
- Preserves one corpse.
Halt Undead
- Immobilizes undead for 1 round/level.
Haste
- One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heroism
- Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person
- Paralyzes one humanoid for 1 round/level.
Illusory Script
- M
Invisibility Sphere
- Makes everyone within 10 ft. invisible.
Keen Edge
- Doubles normal weapon's threat range.
Lightning Bolt
- Electricity deals 1d6/level damage.
Magic Circle Against Chaos/Evil/Good/Law
- As protection spells, but 10-ft. radius and 10 min.
Magic Weapon, Greater
- +1/four levels (max +5).
Major Image
- As silent image, plus sound, smell and thermal effects.
Nondetection
- M
Phantom Steed
- Magic horse appears for 1 hour/level.
Protection From Energy
- Absorb 12 points/level of damage from one kind of energy.
Rage
- Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Ray Of Exhaustion
- Ray makes subject exhausted.
Secret Page
- Changes one page to hide its real content.
Sepia Snake Sigil
- M
Shrink Item
- Object shrinks to one-sixteenth size.
Sleet Storm
- Hampers vision and movement.
Slow
- One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Stinking Cloud
- Nauseating vapors, 1 round/level.
Suggestion
- Compels subject to follow stated course of action. Evoc
Summon Monster Iii
- Calls extraplanar creature to fight for you. Div
Tiny Hut
- Creates shelter for ten creatures.
Tongues
- Speak any language. Ench
Vampiric Touch
- Touch deals 1d6/two levels damage; caster gains damage as hp.
Water Breathing
- Subjects can breathe underwater.
Wind Wall
- Deflects arrows, smaller creatures, and gases. Illus
4Th-Level Sorcerer/Wizard Spells
- Abjur
Animate Dead
- M
Arcane Eye
- Invisible floating eye moves 30 ft./round.
Bestow Curse
- -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Black Tentacles
- Tentacles grapple all within 20 ft. spread.
Charm Monster
- Makes monster believe it is your ally.
Confusion
- Subjects behave oddly for 1 round/level.
Contagion
- Infects subject with chosen disease.
Crushing Despair
- Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Detect Scrying
- Alerts you of magical eavesdropping.
Dimension Door
- Teleports you short distance.
Dimensional Anchor
- Bars extradimensional movement.
Enervation
- Subject gains 1d4 negative levels.
Enlarge Person, Mass
- Enlarges several creatures.
Fear
- Subjects within cone flee for 1 round/level. Trans
Fire Shield
- Creatures attacking you take fire damage; you're protected from heat or cold.
Fire Trap
- M
Geas, Lesser
- Commands subject of 7 HD or less. Evoc
Globe Of Invulnerability, Lesser
- Stops 1st- through 3rd-level spell effects.
Hallucinatory Terrain
- Makes one type of terrain appear like another (field into forest, or the like).
Ice Storm
- Hail deals 5d6 damage in cylinder 40 ft. across.
Illusory Wall
- Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater
- As invisibility, but subject can attack and stay invisible.
Locate Creature
- Indicates direction to familiar creature.
Minor Creation
- Creates one cloth or wood object.
Mnemonic Enhancer
- F
Phantasmal Killer
- Fearsome illusion kills subject or deals 3d6 damage.
Polymorph
- Gives one willing subject a new form.
Rainbow Pattern
- Lights fascinate 24 HD of creatures.
Reduce Person, Mass
- Reduces several creatures.
Remove Curse
- Frees object or person from curse.
Resilient Sphere
- Force globe protects but traps one subject.
Scrying
- F
Secure Shelter
- Creates sturdy cottage.
Shadow Conjuration
- Mimics conjuration below 4th level, but only 20% real.
Shout
- Deafens all within cone and deals 5d6 sonic damage.
Solid Fog
- Blocks vision and slows movement.
Stone Shape
- Sculpts stone into any shape.
Stoneskin
- M
Summon Monster Iv
- Calls extraplanar creature to fight for you. Div
Wall Of Fire
- Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft.
Wall Of Ice
- Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
5Th-Level Sorcerer/Wizard Spells
- Abjur
Animal Growth
- One animal/two levels doubles in size.
Baleful Polymorph
- Transforms subject into harmless animal.
Blight
- Withers one plant or deals 1d6/level damage to plant creature.
Break Enchantment
- Frees subjects from enchantments, alterations, curses, and petrification.
Cloudkill
- Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Cone Of Cold
- 1d6/level cold damage.
Contact Other Plane
- Lets you ask question of extraplanar entity.
Dismissal
- Forces a creature to return to native plane.
Dominate Person
- Controls humanoid telepathically.
Dream
- Sends message to anyone sleeping.
Fabricate
- Transforms raw materials into finished items.
False Vision
- M
Feeblemind
- Subject's Int and Cha drop to 1.
Hold Monster
- As hold person, but any creature.
Interposing Hand
- Hand provides cover against one opponent.
Mage's Faithful Hound
- Phantom dog can guard, attack.
Mage's Private Sanctum
- Prevents anyone from viewing or scrying an area for 24 hours.
Magic Jar
- F
Major Creation
- As minor creation, plus stone and metal.
Mind Fog
- Subjects in fog get -10 to Wis and Will checks.
Mirage Arcana
- As hallucinatory terrain, plus structures.
Nightmare
- Sends vision dealing 1d10 damage, fatigue.
Overland Flight
- You fly at a speed of 40 ft. and can hustle over long distances.
Passwall
- Creates passage through wood or stone wall.
Permanency
- X
Persistent Image
- As major image, but no concentration required.
Planar Binding, Lesser
- Traps extraplanar creature of 6 HD or less until it performs a task.
Prying Eyes
- 1d4 +1/level floating eyes scout for you.
Secret Chest
- F
Seeming
- Changes appearance of one person per two levels.
Sending
- Delivers short message anywhere, instantly.
Shadow Evocation
- Mimics evocation below 5th level, but only 20% real.
Summon Monster V
- Calls extraplanar creature to fight for you.
Symbol Of Pain
- M
Symbol Of Sleep
- M
Telekinesis
- Moves object, attacks creature, or hurls object or creature.
Telepathic Bond
- Link lets allies communicate. Ench
Teleport
- Instantly transports you as far as 100 miles/level.
Transmute Mud To Rock
- Transforms two 10-ft. cubes per level.
Transmute Rock To Mud
- Transforms two 10-ft. cubes per level. Univ
Wall Of Force
- Wall is immune to damage. Illus
Wall Of Stone
- Creates a stone wall that can be shaped. Div
Waves Of Fatigue
- Several targets become fatigued. Trans
6Th-Level Sorcerer/Wizard Spells
- Abjur
Acid Fog
- Fog deals acid damage.
Analyze Dweomer
- F
Antimagic Field
- Negates magic within 10 ft.
Bear's Endurance, Mass
- As bear's endurance, affects one subject/level.
Bull's Strength, Mass
- As bull's strength, affects one subject/ level.
Cat's Grace, Mass
- As cat's grace, affects one subject/level.
Chain Lightning
- 1d6/level damage; 1 secondary bolt/level each deals half damage.
Circle Of Death
- M
Contingency
- F
Control Water
- Raises or lowers bodies of water.
Create Undead
- M
Disintegrate
- Makes one creature or object vanish.
Dispel Magic, Greater
- As dispel magic, but +20 on check.
Eagle's Splendor, Mass
- As eagle's splendor, affects one subject/level.
Eyebite
- Target becomes panicked, sickened, and comatose.
Flesh To Stone
- Turns subject creature into statue.
Forceful Hand
- Hand pushes creatures away.
Fox's Cunning, Mass
- As fox's cunning, affects one subject/ level.
Freezing Sphere
- Freezes water or deals cold damage. Illus
Geas/Quest
- As lesser geas, plus it affects any creature.
Globe Of Invulnerability
- As lesser globe of invulnerability, plus 4th-level spell effects.
Guards And Wards
- Array of magic effects protect area.
Heroism, Greater
- Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Legend Lore
- M
Mage's Lucubration
- Wizard only. Recalls spell of 5th level or lower.
Mislead
- Turns you invisible and creates illusory double.
Move Earth
- Digs trenches and build hills.
Owl's Wisdom, Mass
- As owl's wisdom, affects one subject/ level.
Permanent Image
- Includes sight, sound, and smell.
Planar Binding
- As lesser planar binding, but up to 12 HD.
Programmed Image
- M
Repulsion
- Creatures can't approach you. Conj
Shadow Walk
- Step into shadow to travel rapidly.
Stone To Flesh
- Restores petrified creature.
Suggestion, Mass
- As suggestion, plus one subject/level.
Summon Monster Vi
- Calls extraplanar creature to fight for you.
Symbol Of Fear
- M
Symbol Of Persuasion
- M
Transformation
- M
True Seeing
- M
Undeath To Death
- M
Veil
- Changes appearance of group of creatures. Necro
Wall Of Iron
- M
7Th-Level Sorcerer/Wizard Spells
- Abjur
Arcane Sight, Greater
- As arcane sight, but also reveals magic effects on creatures and objects.
Banishment
- Banishes 2 HD/level of extraplanar creatures.
Control Undead
- Undead don't attack you while under your command.
Control Weather
- Changes weather in local area.
Delayed Blast Fireball
- 1d6/level fire damage; you can postpone blast for 5 rounds.
Ethereal Jaunt
- You become ethereal for 1 round/level.
Finger Of Death
- Kills one subject.
Forcecage
- M
Grasping Hand
- Hand provides cover, pushes, or grapples.
Hold Person, Mass
- As hold person, but all within 30 ft.
Insanity
- Subject suffers continuous confusion.
Instant Summons
- M
Invisibility, Mass
- As invisibility, but affects all in range.
Limited Wish
- X
Mage's Magnificent Mansion
- F
Mage's Sword
- F
Phase Door
- Creates an invisible passage through wood or stone.
Plane Shift
- F
Power Word Blind
- Blinds creature with 200 hp or less.
Prismatic Spray
- Rays hit subjects with variety of effects. Illus
Project Image
- Illusory double can talk and cast spells.
Reverse Gravity
- Objects and creatures fall upward.
Scrying, Greater
- As scrying, but faster and longer.
Sequester
- Subject is invisible to sight and scrying; renders creature comatose.
Shadow Conjuration, Greater
- As shadow conjuration, but up to 6th level and 60% real.
Simulacrum
- M
Spell Turning
- Reflect 1d4+6 spell levels back at caster. Conj
Statue
- Subject can become a statue at will. Univ
Summon Monster Vii
- Calls extraplanar creature to fight for you.
Symbol Of Stunning
- M
Symbol Of Weakness
- M
Teleport Object
- As teleport, but affects a touched object. Div
Teleport, Greater
- As teleport, but no range limit and no off-target arrival.
Vision
- M
Waves Of Exhaustion
- Several targets become exhausted. Trans
8Th-Level Sorcerer/Wizard Spells
- Abjur
Antipathy
- Object or location affected by spell repels certain creatures.
Binding
- M
Charm Monster, Mass
- As charm monster, but all within 30 ft.
Clenched Fist
- Large hand provides cover, pushes, or attacks your foes.
Clone
- M
Create Greater Undead
- M
Demand
- As sending, plus you can send suggestion.
Dimensional Lock
- Teleportation and interplanar travel blocked for one day/level.
Discern Location
- Reveals exact location of creature or object.
Horrid Wilting
- Deals 1d6/level damage within 30 ft.
Incendiary Cloud
- Cloud deals 4d6 fire damage/round.
Iron Body
- Your body becomes living iron.
Irresistible Dance
- Forces subject to dance.
Maze
- Traps subject in extradimensional maze.
Mind Blank
- Subject is immune to mental/emotional magic and scrying.
Moment Of Prescience
- You gain insight bonus on single attack roll, check, or save.
Planar Binding, Greater
- As lesser planar binding, but up to 18 HD.
Polar Ray
- Ranged touch attack deals 1d6/level cold damage.
Polymorph Any Object
- Changes any subject into anything else.
Power Word Stun
- Stuns creature with 150 hp or less.
Prismatic Wall
- Wall's colors have array of effects.
Protection From Spells
- M
Prying Eyes, Greater
- As prying eyes, but eyes have true seeing. Ench
Scintillating Pattern
- Twisting colors confuse, stun, or render unconscious.
Screen
- Illusion hides area from vision, scrying.
Shadow Evocation, Greater
- As shadow evocation, but up to 7th level and 60% real.
Shout, Greater
- Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster Viii
- Calls extraplanar creature to fight for you.
Sunburst
- Blinds all within 10 ft., deals 6d6 damage. Illus
Symbol Of Death
- M
Symbol Of Insanity
- M
Sympathy
- F
Telekinetic Sphere
- As resilient sphere, but you move sphere telekinetically.
Temporal Stasis
- M
Trap The Soul
- M
9Th-Level Sorcerer/Wizard Spells
- Abjur
Astral Projection
- M
Crushing Hand
- Large hand provides cover, pushes, or crushes your foes.
Dominate Monster
- As dominate person, but any creature.
Energy Drain
- Subject gains 2d4 negative levels.
Etherealness
- Travel to Ethereal Plane with companions.
Foresight
- "Sixth sense" warns of impending danger. Ench
Freedom
- Releases creature from imprisonment.
Gate
- X
Hold Monster, Mass
- As hold monster, but all within 30 ft.
Imprisonment
- Entombs subject beneath the earth.
Mage's Disjunction
- Dispels magic, disenchants magic items.
Meteor Swarm
- Four exploding spheres each deal 6d6 fire damage. Illus
Power Word Kill
- Kills one creature with 100 hp or less. Evoc
Prismatic Sphere
- As prismatic wall, but surrounds on all sides. Conj
Refuge
- M
Shades
- As shadow conjuration, but up to 8th level and 80% real.
Shapechange
- F
Soul Bind
- F
Summon Monster Ix
- Calls extraplanar creature to fight for you.
Teleportation Circle
- M
Time Stop
- You act freely for 1d4+1 rounds. Univ
Wail Of The Banshee
- Kills one creature/level. Trans
Weird
- As phantasmal killer, but affects all within 30 ft.
Wish
- X
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