A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-
level, touch
range spells at a distance. On casting the spell, you lose 1d4
hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The
hit points can be healed as normal.) For as long as the spell lasts, any touch
range spell of 4th
level or lower that you cast can be delivered by the
spectral hand. The spell gives you a +2 bonus on your melee touch
attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the
spell range, goes out of your sight, the hand returns to you and hovers.
The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half
damage on a failed Reflex save and no
damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand's AC as if it were the hand's Dexterity modifier. The hand has 1 to 4
hit points, the same number that you lost in creating it.