Medium (100 ft. + 10 ft./level
whose area is up to one 5-ft. square/level
; see text
You cause a flat, vertical iron wall
to spring into being. The wall
inserts itself into any surrounding nonliving material if its area is sufficient to do so. The wall
cannot be conjured so that it occupies the same space as a creature or another object. It must always be a flat plane, though you can shape its edges to fit the available space.
A wall of iron
is 1 inch thick per four caster levels
. You can double the wall
's area by halving its thickness. Each 5- foot square of the wall
has 30 hit points
per inch of thickness and hardness 10. A section of wall
whose hit points
drop to 0 is breached. If a creature tries to break through the wall
with a single attack, the DC for the Strength check is 25 + 2 per inch of thickness.
If you desire, the wall
can be created vertically resting on a flat surface but not attached to the surface, so that it can be tipped over to fall on and crush creatures beneath it. The wall
is 50% likely to tip in either direction if left unpushed. Creatures can push the wall
in one direction rather than letting it fall randomly. A creature must make a DC 40 Strength check to push the wall
over. Creatures with room
to flee the falling wall
may do so by making successful Reflex saves. Any Large or smaller creature that fails takes 10d6 points of damage
. The wall
cannot crush Huge and larger creatures.
Like any iron wall
, this wall
is subject to rust, perforation, and other natural phenomena.
A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).
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