Conjuration (Creation)
Range: Medium (100 ft. + 10 ft./
level)
Effect: Iron
wall whose area is up to one 5-ft. square/
level; see text
You cause a flat, vertical iron
wall to spring into being. The
wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. The
wall cannot be conjured so that it occupies the same space as a creature or another object. It must always be a flat plane, though you can shape its edges to fit the available space.
A
wall of iron is 1 inch thick per four
caster levels. You can double the
wall's area by halving its thickness. Each 5- foot square of the
wall has 30
hit points per inch of thickness and hardness 10. A section of
wall whose
hit points drop to 0 is breached. If a creature tries to break through the
wall with a single attack, the DC for the Strength check is 25 + 2 per inch of thickness.
If you desire, the
wall can be created vertically resting on a flat surface but not attached to the surface, so that it can be tipped over to fall on and crush creatures beneath it. The
wall is 50% likely to tip in either direction if left unpushed. Creatures can push the
wall in one direction rather than letting it fall randomly. A creature must make a DC 40 Strength check to push the
wall over. Creatures with
room to flee the
falling wall may do so by making successful Reflex saves. Any Large or smaller creature that fails takes 10d6 points of
damage. The
wall cannot crush Huge and larger creatures.
Like any iron
wall, this
wall is subject to rust, perforation, and other natural phenomena.
Material Component: A small piece of sheet iron plus gold dust worth 50 gp (1 pound of gold dust).
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