Abjuration
Range: Anywhere within the
area to be warded
Area: Up to 200 sq. ft./
level (S)
Duration: 2 hours/
level (D)
Spell Resistance: See text
This powerful spell is primarily used to defend your stronghold. The ward protects 200 square feet per
caster level. The warded
area can be as much as 20 feet high, and shaped as you desire. You can ward several stories of a stronghold by dividing the
area among them; you must be somewhere within the
area to be warded to cast the spell. The spell creates the following magical effects within the warded
area.
Webs: Webs fill all stairs from top to bottom. These strands are identical with those created by the
web spell, except that they regrow in 10 minutes if they are burned or torn away while the
guards and wards spell lasts.
Saving Throw: Reflex negates; see text for
web.
Spell Resistance: No.
Confusion: Where there are choices in direction-such as a
corridor intersection or side passage-a minor
confusion-type effect functions so as to make it 50% probable that intruders believe they are going in the opposite direction from the one they actually chose. This is an enchantment, mind-affecting effect.
Saving Throw: None.
Spell Resistance: Yes.
In addition, you can place your choice of one of the following five magical effects.
The whole warded
area radiates strong magic of the abjuration school. A
dispel magic cast on a specific effect, if successful, removes only that effect. A successful
Mage's disjunction destroys the entire
guards and wards effect.
Material Component: Burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood.
Focus: A small silver rod.
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