STAFFS

A staff is a long shaft of wood that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created.
Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.
Activation: Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).
Special Qualities: Roll d%. A 01-30 result indicates that something (a design, inscription, or the like) provides some clue to the staff 's function, and 31-100 indicates no special qualities.
Table: Staffs
Medium
Major
Staff Market Price
01-15
01-03
Charming 16,500 gp
16-30
04-09
Fire 17,750 gp
31-40
10-11
Swarming insects 24,750 gp
41-60
12-17
Healing 27,750 gp
61-75
18-19
Size alteration 29,000 gp
76-90
20-24
Illumination 48,250 gp
91-95
25-31
Frost 56,250 gp
96-100
32-38
Defense 58,250 gp
-
39-43
Abjuration 65,000 gp
-
44-48
Conjuration 65,000 gp
-
49-53
Enchantment 65,000 gp
-
54-58
Evocation 65,000 gp
-
59-63
Illusion 65,000 gp
-
64-68
Necromancy 65,000 gp
-
69-73
Transmutation 65,000 gp
-
74-77
Divination 73,500 gp
-
78-82
Earth and stone 80,500 gp
-
83-87
Woodlands 101,250 gp
-
88-92
Life 155,750 gp
-
93-97
Passage 170,500 gp
-
98-100
Power 211,000 gp
Find topic in: Characters, Combat, Divine, Epic, Equipment, Magic, Psionic, Rules of the Game
Charges, Doses, And Multiple UsesCreating Magic ItemsCreating Staffs
Magic Item DescriptionsMagic Items I (Basics & Creation)Major Artifact Descriptions
Minor Artifact DescriptionsSaving Throws Against Magic Item PowersStaff Descriptions
Wondrous Item Descriptions
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