A staff is a long shaft of wood that stores several spells. Unlike
wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created.
Physical Description: A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. Most staffs are wood, but a rare few are bone, metal, or even glass. (These are extremely exotic.) Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. Staffs are often decorated with carvings or runes. A typical staff is like a walking stick, quarterstaff, or cudgel. It has AC 7, 10
hit points, hardness 5, and a break DC of 24.
Activation: Staffs use the spell trigger
activation method, so casting a spell from a staff is usually a
standard action that doesn't provoke
attacks of opportunity. (If the spell being cast, however, has a longer
casting time than 1
standard action, it takes that long to cast the spell from a staff.) To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures).
Special Qualities: Roll d%. A 01-30 result indicates that something (a design, inscription, or the like) provides some clue to the staff 's function, and 31-100 indicates no
special qualities.