To qualify to become a pyrokineticist, a character must fulfill all the following criteria.
Special: Must have set fire to a structure of any size just to watch it burn.
Skill Points at Each Level: 2 + Int modifier.
Table: The Pyrokineticist
|
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
1st |
+0
|
+2
|
+2
|
+0
|
Fire lash
|
2nd |
+1
|
+3
|
+3
|
+0
|
Fire adaptation, hand afire |
3rd |
+2
|
+3
|
+3
|
+1
|
Bolt of fire
|
4th |
+3
|
+4
|
+4
|
+1
|
Weapon afire
|
5th |
+3
|
+4
|
+4
|
+1
|
Nimbus
|
6th |
+4
|
+5
|
+5
|
+2
|
Firewalk
|
7th |
+5
|
+5
|
+5
|
+2
|
Fear no fire
|
8th |
+6
|
+6
|
+6
|
+2
|
Greater weapon afire
|
9th |
+6
|
+6
|
+6
|
+3
|
Heat death
|
10th |
+7
|
+7
|
+7
|
+3
|
Conflagration
|
Weapon and Armor Proficiency: Pyrokineticists gain no proficiency with any
weapon or armor.
Fire Lash
(Ps): A pyrokineticist gains
the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no
damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire
damage to a target within 15 feet on a successful ranged touch attack. A pyro can take
Weapon Focus and
Weapon Specialization (if she otherwise meets the
prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.
Fire Adaptation (Ex): At 2nd level, a pyrokineticist becomes resistant to fire, gaining a +4 bonus on all
saving throws against fire and heat spells and effects. In addition, she gains
resistance to fire 10.
Hand Afire
(Ps): A pyrokineticist of 2nd level or higher can activate this ability as a move-equivalent action. Flames engulf one of the pyrokineticist's hands (but do her no
harm). Her unarmed attacks with that hand are treated as armed. Such attacks deal an extra 2d6 points of fire
damage.
Bolt of Fire
(Ps): Starting at 3rd level, as a
standard action, a pyrokineticist can launch a
bolt of psionically manifested fire at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6 points of fire
damage for each class level the pyro has.
Weapon Afire
(Ps): At 4th level and higher, a pyrokineticist can activate this ability as a move-equivalent action. Flames that
harm neither her nor the
weapon engulf one
weapon she holds (which can be a projectile such as a stone, bullet, arrow, or
bolt). The
weapon deals an extra 2d6 points of fire
damage on a successful hit. The
weapon retains this effect for as long as the pyrokineticist wields it.
Nimbus
(Ps): Beginning at 5th level, a pyrokineticist can activate this ability as a move-equivalent action. Flames that
harm neither the pyrokineticist nor her equipment engulf her entire body. While she is aflame, the character's Charisma score increases by 4, she can make a melee touch attack for 2d6 points of fire
damage, and she gains
damage reduction 5/magic. If she is struck in melee, the attacker takes 2d6 points of fire damage. This ability lasts for up to 1 minute per pyrokineticist level and is usable once per day.
Firewalk (Su): Beginning at 6th level, as a
free action a pyrokineticist can expend her
psionic focus (see the
Concentration skill description) to literally walk on air. She moves at her normal
speed in all directions, including vertically, but cannot move more than double her
speed in a round. A firewalking pyro leaves footprints of flame in the air that disperse in 2 rounds, but her tread does not deal
damage. She must pay 1
power point per round spent traveling in this fashion.
Fear No Fire (Ex): At 7th level, a pyrokineticist becomes highly resistant to fire, gaining a +8 bonus on all
saving throws against fire and heat spells and effects and also gaining
resistance to fire 20.
Greater Weapon Afire
(Ps): At 8th level, when a pyrokineticist activates her hand afire ability or her
weapon afire ability, her unarmed attack or
weapon deals an extra 4d6 points of fire
damage instead of 2d6. Touch attacks made while she uses the nimbus ability likewise deal 4d6 points of
damage instead of 2d6.
Heat Death
(Ps): A pyrokineticist who reaches 9th level can expend her
psionic focus and take a full attack action to raise the internal temperature of one living creature within 30 feet to lethal levels. The target must succeed on a Fortitude
saving throw (DC 14 + pyro's Cha modifier) or die horrifically as its blood (or other internal fluid) boils. Even on a successful save, the target takes 4d8 points of fire
damage from the heat.
Conflagration
(Ps): At 10th level, a pyrokineticist gains
the ability to create a massive
burst of raging flames around herself, burning everything in the area. Once per day, as a
standard action, she can use this ability to deal 15d6 points of fire
damage in a 30-foot-radius
burst emanating from herself. Any creature or object caught in the
burst can make a Reflex
saving throw (DC 15 + pyro's Cha modifier) for half
damage. Anyone failing the Reflex save against the
conflagration must also make a Fortitude
saving throw (same DC) or die due to extreme shock from the intense heat.