Close (25 ft. + 5 ft./2 levels)
sphere, centered around creatures or objects
Reflex negates (object)
This spell functions like resilient sphere,
with the addition that the creatures or objects inside the globe are nearly weightless. Anything contained within an telekinetic sphere
weighs only one-sixteenth of its normal weight. You can telekinetically lift anything in the sphere that normally weighs 5,000 pounds or less. The telekinetic control extends from you out to medium range
(100 feet + 10 feet per caster level
) after the sphere has succeeded in encapsulating its contents.
You can move objects or creatures in the sphere that weigh a total of 5,000 pounds or less by concentrating on the sphere. You can begin moving a sphere in the round after casting the spell. If you concentrate on doing so (a standard action
), you can move the sphere as much as 30 feet in a round. If you cease concentrating, the sphere does not move in that round (if on a level
surface) or descends at its falling
rate (if aloft) until it reaches a level
surface, or the spell's duration
expires, or you begin concentrating again. If you cease concentrating (voluntarily or due to failing a Concentration
check), you can resume concentrating on your next turn or any later turn during the spell's duration
The sphere falls at a rate of only 60 feet per round, which is not fast enough to cause damage
to the contents of the sphere.
You can move the sphere telekinetically even if you are in it.
A hemispherical piece of clear crystal, a matching hemispherical piece of gum arabic, and a pair of small bar magnets.
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