Close (25 ft. + 5 ft./2 levels)
; see text
When this spell is cast, all natural, undressed earth or stone in the spell's area
is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-footsquare area
to a depth of 1 to 4 feet, depending on the toughness
or resilience of the ground at that spot
. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone creatures are not affected.
A creature in mud must succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half speed
, and it can't run
Loose dirt is not as troublesome as mud, but all creatures in the area
can move at only half their normal speed
and can't run
over the surface.
Stone softened into clay does not hinder movement
, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.
While soften earth and stone
does not affect dressed or worked stone, cavern ceilings or vertical surfaces such as cliff faces can be affected. Usually, this causes a moderate collapse or landslide as the loosened material peels away from the face of the wall
or roof and falls.
A moderate amount of structural damage
can be dealt to a manufactured structure by softening the ground beneath it, causing it to settle. However, most well-built structures will only be damaged by this spell, not destroyed.
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