Transmutation [Earth]
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft. square/
level; see text
When this spell is cast, all natural, undressed earth or stone in the spell's
area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-footsquare
area to a depth of 1 to 4 feet, depending on the
toughness or resilience of the ground at that
spot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone creatures are not affected.
A creature in mud must succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half
speed, and it can't
run or
charge.
Loose dirt is not as troublesome as mud, but all creatures in the
area can move at only half their normal
speed and can't
run or
charge over the surface.
Stone softened into clay does not hinder
movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.
While
soften earth and stone does not affect dressed or worked stone, cavern ceilings or vertical surfaces such as cliff faces can be affected. Usually, this causes a moderate collapse or landslide as the loosened material peels away from the face of the
wall or roof and falls.
A moderate amount of structural
damage can be dealt to a manufactured structure by softening the ground beneath it, causing it to settle. However, most well-built structures will only be damaged by this spell, not destroyed.
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