Transmutation
Level: Sor/Wiz 1, Strength 1
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 min./
level (D)
Saving Throw: Fortitude negates
This spell causes instant growth of a humanoid creature, doubling its height and
multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The
target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on
attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the
target's
speed.
If insufficient
room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without
harm by the materials enclosing it- the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more
damage. Other magical properties are not affected by this spell. Any
enlarged item that leaves an
enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal
damage, and projectiles deal
damage based on the size of the weapon that fired them. Magical properties of
enlarged items are not increased by this spell.
Multiple magical effects that increase size do not stack,.
Enlarge person can be made permanent with a
permanency spell.
Material Component: A pinch of powdered iron.
Find topic in: Epic, Equipment, Magic, Monsters, Rules of the Game |
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