Medium (100 ft. + 10 ft./level
Instantaneous (1d6 rounds); see text
Will partial; see text
You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.
The spell deals 1d8 points of damage
per two caster levels
(maximum 5d8) to lawful creatures (or 1d6 points of damage
per caster level
, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see the slow
spell). A successful Will save reduces the damage
by half and negates the slow
The spell deals only half damage
against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage
by half again (down to one-quarter) with a successful Will save.
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