Medium (100 ft. + 10 ft./level
This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor
, or whatever surface is underfoot-including water. They grasp and entwine around creatures that enter the area
, holding them fast and crushing them with great strength.
Every creature within the area
of the spell must make a grapple
check, opposed by the grapple
check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus
equal to your caster level
and a Strength score of 19. Thus, its grapple
check modifier is equal to your caster level
+8. The tentacles are immune to all types of damage
Once the tentacles grapple
an opponent, they may make a grapple
check each round on your turn to deal 1d6+4 points of bludgeoning damage
. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.
Any creature that enters the area
of the spell is immediately attacked by the tentacles. Even creatures who aren't grappling with the tentacles may move through the area
at only half normal speed
A piece of tentacle from a giant octopus or a giant squid.
|Find topic in: Basics, Equipment, Magic, Monsters, Psionic, Rules of the Game|
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