Conjuration (Creation)
Range: Medium (100 ft. + 10 ft./
level)
Area: 20-ft.-radius spread
Duration: 1 round/
level (D)
This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth,
floor, or whatever surface is underfoot-including water. They grasp and entwine around creatures that enter the
area, holding them fast and crushing them with great strength.
Every creature within the
area of the spell must make a
grapple check, opposed by the
grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base
attack bonus equal to your
caster level and a Strength score of 19. Thus, its
grapple check modifier is equal to your
caster level +8. The tentacles are immune to all types of
damage.
Once the tentacles
grapple an opponent, they may make a
grapple check each round on your turn to deal 1d6+4 points of bludgeoning
damage. The tentacles continue to crush the opponent until the spell ends or the opponent escapes.
Any creature that enters the
area of the spell is immediately attacked by the tentacles. Even creatures who aren't grappling with the tentacles may move through the
area at only half normal
speed.
Material Component: A piece of tentacle from a giant octopus or a giant squid.
Find topic in: Basics, Equipment, Magic, Monsters, Psionic, Rules of the Game |
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