To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. The cost for the materials is subsumed in the cost for creating the wand-375 gp x the level of the spell x the level of the caster.
Wands are always fully charged (50 charges) when created.
The creator must have prepared the spell to be stored (or must know the spell, in the case of a
sorcerer or
bard) and must provide any focuses the spell requires. Fifty of each needed material component are required, one for each
charge. If casting the spell would reduce the caster's XP total, she pays the cost (multiplied by 50) upon beginning the
wand in addition to the XP cost for making the
wand itself. Likewise, material components are consumed when she begins working, but focuses are not. (A focus used in creating a
wand can be reused.) The act of working on the
wand triggers the prepared spell, making it unavailable for casting during each day devoted to the
wand's creation. (That is, that spell slot is expended from her currently prepared spells, just as if it had been cast.)