2ND-LEVEL PSION/WILDER POWERS

Bestow Power A : Subject receives 2 power points.
Biofeedback A : Gain damage reduction 2/-.
Body Equilibrium: You can walk on nonsolid surfaces.
Cloud Mind: You erase knowledge of your presence from target's mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion Blast A : Deal 1d6 force damage to target.
Control Sound: Create very specific sounds.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Ego Whip A : Deal 1d4 Cha damage and daze for 1 round.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Energy Adaptation, Specified A : Gain resistance 10 against one energy type.
Energy Push A : Deal 2d6 damage and knock subject back.
Energy Stun A : Deal 1d6 damage and stun target if it fails both saves.
Feat Leech A : Borrow another's psionic or metapsionic feats.
Id Insinuation A : Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic: Learn the properties of a psionic item.
Inflict Pain A : Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
Knock, Psionic: Opens locked or psionically sealed door.
Levitate, Psionic: You move up and down, forward and back via mental support.
Mental Disruption A : Daze creatures within 10 feet for 1 round.
Missive, Mass A : You send a one-way telepathic message to an area.
Psionic Lock: Secure a door, chest, or portal.
Recall Agony A : Foe takes 2d6 damage.
Sense Link, Forced: Sense what subject senses.
Share Pain: Willing subject takes some of your damage.
Sustenance: Go without food and water for one day.
Swarm of Crystals A : Crystal shards are sprayed forth doing 3d4 slashing damage.
Thought Shield A : Gain PR 13 against mind-affecting powers.
Tongues, Psionic: You can communicate with intelligent creatures.