2ND-LEVEL PSION/WILDER POWERS
You can walk on nonsolid surfaces.
Quasi-real membrane grants you concealment
Deal 1d6 force damage
Create very specific sounds.
Detect Hostile Intent:
You can detect hostile creatures within 30 ft. of you.
Deal 1d4 Cha damage
for 1 round.
Energy Adaptation, Specified
10 against one energy type.
Deal 2d6 damage
Deal 1d6 damage
and stun target if it fails both saves.
Swift tendrils of thought disrupt and confuse your target.
Learn the properties of a psionic
Telepathic stab gives your foe -4 on attack rolls
, or -2 if he makes the save.
Opens locked or psionically sealed door
You move up and down, forward and back via mental support.
creatures within 10 feet for 1 round.
You send a one-way telepathic message
to an area.
Secure a door
, chest, or portal.
Foe takes 2d6 damage
Sense Link, Forced:
Sense what subject senses.
Willing subject takes some of your damage
Go without food and water for one day.
Gain PR 13 against mind-affecting powers.
You can communicate with intelligent creatures.