Medium (100 ft. + 10 ft./ level
One unattended object weighing up to 100 lb.
You telekinetically "bring to life" an inanimate object. Though it is not actually alive, the object moves under your control. Live vegetation cannot be controlled in this fashion, nor can already animated objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements, at a speed
of up to 20 feet. If its form is rigid, it makes creaking, groaning, or grating sounds as you control it.
A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus
equal to your base attack bonus
plus your Intelligence modifier. If the attack hits, it deals points of damage
equal to 1d6 plus your Intelligence modifier. A controlled object has its usual hardness and hit points
You can use this power on a nonmagical lock, making it move in such a way as to attempt to unlock itself. If another character makes an Open Lock
check involving a lock that you are concentrating on controlling, the character gains a +4 bonus on the check.
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