To calculate the costs involved in creating a
psionic item, refer to
Creating Magic Items. Although that information deals with magic items, the price formulas presented there are identical to those for
psionic items.
To create a dorje, a character needs a small supply of materials, the most obvious being a chunk of crystal or the
crystal shards of the dorje to be carved from or assembled. The cost of the materials is subsumed in the cost of creating the dorje-375 gp x the level of the power x the level of the manifester.
Dorjes are always fully charged (50 charges) when created.
If an augmentable power is incorporated into a
dorje at a higher
manifester level than the minimum level required to manifest the power, each discharge of the power from the
dorje is augmented to the limit of that higher
manifester level. Alternatively, if you want to have a higher
manifester level in the
dorje, you must pay for the
dorje as if the power was one level higher for each additional two
manifester levels you want.
The creator must know the power or powers to be imprinted in the
dorje (or must have the power available in some other form). If manifesting the power would reduce the manifester's experience point total, she pays the cost (multiplied by 50) upon beginning the
dorje in addition to the experience point cost for making the
dorje itself. The act of working on the
dorje costs a number of
power points per day equal to the
power point cost of the power that is being embedded in the crystal of the
dorje.
Crafting a
dorje requires one day for each 1,000 gp of the base price.
To create a
power stone, a character needs a supply of incense and fine etching tools, the cost of which is subsumed in the cost of encoding the
power stone-12.5 gp x the level of the power x the level of the manifester. All materials used to imprint a
power stone must be fresh and unused. A character must pay the full cost for encoding each
power stone no matter how many times she previously has imprinted the same power.
The creator must know the power or powers to be imprinted in the
power stone (or must have the power available in some other form). If manifesting the power would reduce the manifester's experience point total, she pays the cost upon beginning the
power stone in addition to the experience point cost for making the
power stone itself. The act of encoding triggers the power as if it had been manifested, costing the character an appropriate number of
power points.
Encoding a
power stone requires one day for each 1,000 gp of the base price.
To create a psicrown, a character needs a supply of materials, the most obvious being a circlet, crown, or the pieces of the crown to be assembled. The cost of the materials is subsumed in the cost of creating the psicrown-375 gp x the level of the highest-level power x the level of the manifester, + 75% of the value of the next highest-level power (281.25 gp x the level of the power x the level of the manifester), + one-half of the value of any other powers (187.5 gp x the level of the power x the level of the manifester).
Psicrowns are always created with full
power points.
The creator must know the power or powers to be imprinted in the
psicrown (or must have the power available in some other form). If any of the powers has an XP cost, the creator must provide XP equal to 50 x that cost. This expense is in addition to the experience point cost for making the
psicrown itself. The act of working on a
psicrown costs a number of
power points per day equal to the cost of manifesting each of the powers associated with the
psicrown once per day.
Crafting a
psicrown requires one day for each 1,000 gp of the base price.
The creator of a
psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs
special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the
psionic tattoo- 25 gp x the level of the power x the level of the manifester. All ingredients and materials used to scribe a
psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each
psionic tattoo. (Economies of scale do not apply.)
The creator must know the power to be placed in the
psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester's XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the
psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of
power points.
To create a
universal item, a character usually needs some sort of equipment or tools to work on the item. He also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item.
Universal item costs are difficult to formularize. Refer to Table: Estimating Magic Item Gold Piece Values
and use the given item prices as a guideline. Creating an item costs half the market value listed.
If powers are involved in the
prerequisites for making the item, the creator must know the power to be placed in the item (or must have the power available in some other form). Any experience point cost for a prerequisite power is not incurred by the creator of the item. The act of working on the item requires a payment of
power points appropriate to the power or powers associated with the item during each day of the item's creation.
Crafting a
universal item requires one day for each 1,000 gp of the base price.