MONSTROUS SCORPION

Monstrous Scorpion, Tiny Monstrous Scorpion, Small Monstrous Scorpion, Medium
Tiny Vermin Small Vermin Medium Vermin
Hit Dice: 1/2 d8+2 (4 hp) 1d8+2 (6 hp) 2d8+4 (13 hp)
Initiative: +0 +0 +0
Speed: 20 ft. (4 squares) 30 ft. (6 squares) 40 ft. (8 squares)
Armor Class: 14 (+2 size, +2 natural), touch 12, flat-footed 14 14 (+1 size, +3 natural), touch 11, flat-footed 14 14 (+4 natural), touch 10, flat-footed 14
Base Attack/Grapple: +0/-8 +0/-4 +1/+2
Attack: Claw +2 melee (1d2-4) Claw +1 melee (1d3-1) Claw +2 melee (1d4+1)
Full Attack: 2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison) 2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 plus poison) 2 claws +2 melee (1d4+1) and sting -3 melee (1d4 plus poison)
Space/Reach: 2-1/2 ft./0 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Constrict 1d2-4, improved grab, poison Constrict 1d3-1, improved grab, poison Constrict 1d4+1, improved grab, poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +4, Ref +0, Will +0 Fort +4, Ref +0, Will +0 Fort +5, Ref +0, Will +0
Abilities: Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2
Skills: Climb +0, Hide +12, Spot +4 Climb +3, Hide +8, Spot +4 Climb +5, Hide +4, Spot +4
Feats: Weapon Finesse B Weapon Finesse B -
Environment: Warm deserts Warm deserts Warm deserts
Organization: Colony (8-16) Colony (2-5) or swarm (6-11) Solitary or colony (2-5)
Challenge Rating: 1/4 1/2 1
Alignment: Always neutral Always neutral Always neutral
Advancement: - - 3-4 HD (Medium)
Level Adjustment: - - -
Monstrous Scorpion, Large Monstrous Scorpion, Huge
Large Vermin Huge Vermin
Hit Dice: 5d8+10 (32 hp) 10d8+30 (75 hp)
Initiative: +0 +0
Speed: 50 ft. (10 squares) 50 ft. (10 squares)
Armor Class: 16 (-1 size, +7 natural), touch 9, flat-footed 16 20 (-2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple: +3/+11 +7/+21
Attack: Claw +6 melee (1d6+4) Claw +11 melee (1d8+6)
Full Attack: 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
Space/Reach: 10 ft./5 ft. 15 ft./10 ft.
Special Attacks: Constrict 1d6+4, improved grab, poison Constrict 1d8+6, improved grab, poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +6, Ref +1, Will +1 Fort +10, Ref +3, Will +3
Abilities: Str 19, Dex 10, Con 14, Int -, Wis 10, Cha 2 Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2
Skills: Climb +8, Hide +0, Spot +4 Climb +10, Hide -4, Spot +4
Feats: - -
Environment: Warm deserts Warm deserts
Organization: Solitary or colony (2-5) Solitary or colony (2-5)
Challenge Rating: 3 7
Treasure: 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items
Advancement: 6-9 HD (Large) 11-19 HD (Huge)
Level Adjustment: - -
Monstrous Scorpion, Gargantuan Monstrous Scorpion, Colossal
Gargantuan Vermin Colossal Vermin
Hit Dice: 20d8+60 (150 hp) 40d8+120 (300 hp)
Initiative: +0 -1
Speed: 50 ft. (10 squares) 50 ft. (10 squares)
Armor Class: 24 (-4 size, +18 natural), touch 6, flat-footed 24 26 (-8 size, -1 Dex, +25 natural), touch 1, flat-footed 26
Base Attack/Grapple: +15/+37 +30/+58
Attack: Claw +21 melee (2d6+10) Claw +34 melee (2d8+12)
Full Attack: 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison) 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
Space/Reach: 20 ft./15 ft. 40 ft./30 ft.
Special Attacks: Constrict 2d6+10, improved grab, poison Constrict 2d8+12, improved grab, poison
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves: Fort +15, Ref +6, Will +6 Fort +25, Ref +12, Will +13
Abilities: Str 31, Dex 10, Con 16, Int -, Wis 10, Cha 2 Str 35, Dex 8, Con 16, Int -, Wis 10, Cha 2
Skills: Climb +14, Hide -8, Spot +4 Climb +16, Hide -12, Spot +4
Feats: - -
Environment: Warm deserts Warm deserts
Organization: Solitary Solitary
Challenge Rating: 10 12
Treasure: 1/10 coins; 50% goods; 50% items 1/10 coins; 50% goods; 50% items
Advancement: 21-39 HD (Gargantuan) 41-60 HD (Colossal)
Level Adjustment: - -
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion's size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Size
Fort DC
Damage
Size
Fort DC
Damage
Tiny
12
1 Con
Huge
18
1d6 Con
Small
12
1d2 Con
Gargantuan
23
1d8 Con
Medium
13
1d3 Con
Colossal
33
1d10 Con
Large
14
1d4 Con
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
Find topic in: Basics, Magic, Monsters
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