Ray of Exhaustion

Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min./level
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
Material Component: A drop of sweat.
Find topic in: Equipment, Magic
3Rd-Level Sorcerer/Wizard Spells
Spells srd dragons Magic Exhaustion Ray Exhaustion Magic P-R wizards srd P-R d20 dragons d20 srd d20 Of SRD 3.5 Of roleplaying dragons Of Spells roleplaying srd wizards P-R rpg SRD dungeons srd d20 dnd Of Magic 3.5 Spells SRD wizards wizards Of rpg dnd SRD