Necromancy
Range: Close (25 ft. + 5 ft./2 levels)
Saving Throw: Fortitude partial; see text
A black
ray projects from your pointing finger. You must succeed on a ranged touch attack with the
ray to strike a target.
The subject is immediately exhausted for the spell's
duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no
effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the
effect ends as soon as the spell's
duration expires.
Find topic in: Equipment, Magic |
|
Spells srd dragons Magic Exhaustion Ray Exhaustion Magic P-R wizards srd P-R d20 dragons d20 srd d20 Of SRD 3.5 Of roleplaying dragons Of Spells roleplaying srd wizards P-R rpg SRD dungeons srd d20 dnd Of Magic 3.5 Spells SRD wizards wizards Of rpg dnd SRD |