Ten or more levitating eyes
; see text (D)
You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your caster level
. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision
only) in all directions.
While the individual eyes are quite fragile, they're small and difficult to spot
. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point
, AC 18 (+8 bonus for its size), flies at a speed
of 30 feet with perfect maneuverability, and has a +16 Hide
modifier. It has a Spot
modifier equal to your caster level
(maximum +15) and is subject to illusions, darkness
, fog, and any other factors that would affect your ability to receive visual information about your surroundings. An eye traveling through darkness
must find its way by touch.
When you create the eyes, you specify instructions you want them to follow in a command
of no more than twenty-five words. Any knowledge
you possess is known by the eyes as well.
In order to report their findings, the eyes must return to your hand. Each replays in your mind all it has seen during its existence. It takes an eye 1 round to replay 1 hour of recorded images. After relaying its findings, an eye disappears.
If an eye ever gets more than 1 mile away from you, it instantly ceases to exist. However, your link with the eye is such that you won't know if the eye was destroyed because it wandered out of range
or because of some other event.
The eyes exist for up to 1 hour per caster level
or until they return to you. Dispel magic
can destroy eyes. Roll separately for each eye caught in an area dispel. Of course, if an eye is sent into darkness
, it could hit a wall
or similar obstacle and destroy itself.
A handful of crystal marbles.
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