Evocation [Lawful]
Range: Medium (100 ft. + 10 ft./
level)
Area: Nonlawful creatures within a burst that fills a 30-ft. cube
Duration: Instantaneous (1 round); see text
Saving Throw: Will partial; see text
You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by the spell.
The spell deals 1d8 points of
damage per two
caster levels (maximum 5d8) to chaotic creatures (or 1d6 points of
damage per
caster level, maximum 10d6, to chaotic outsiders) and causes them to be dazed for 1 round. A successful Will save reduces the
damage to half and negates the
daze effect.
The spell deals only half
damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the
damage in half again (down to one-quarter of the roll) with a successful Will save.
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