Necromancy [Evil]
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round per three levels; see text
Saving Throw: Fortitude negates
Each round, you may
target a single living creature, striking it with waves of evil power. Depending on the
target's HD, this attack has as many as three effects.
HD
|
Effect
|
10 or more |
Sickened |
5-9 |
Panicked, sickened |
4 or less |
Comatose, panicked, sickened |
The effects are cumulative and concurrent.
Panicked: The subject becomes panicked for 1d4 rounds. Even after the panic ends, the creature remains shaken for 10 minutes per
caster level, and it automatically becomes panicked again if it comes within sight of you during that time. This is a
fear effect.
Comatose: The subject falls into a catatonic coma for 10 minutes per
caster level. During this time, it cannot be awakened by any means short of dispelling the effect. This is not a
sleep effect, and thus
elves are not immune to it.
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