V, S, M, F, DF, XP
Living creature touched
This spell removes the burden of evil acts or misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement
operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds and acts of a knowing and willful nature, you must intercede with your deity (requiring you to expend 500 XP) in order to expunge the subject's burden. Many casters first assign a subject of this sort a quest (see geas/quest
) or similar penance to determine whether the creature is truly contrite before casting the atonement
spell on its behalf.
Atonement may be cast for one of several purposes, depending on the version selected.
Reverse Magical Alignment Change:
If a creature has had its alignment
magically changed, atonement
returns its alignment
to its original status
at no cost in experience points.
who has lost her class features due to committing an evil act may have her paladinhood restored to her by this spell.
Restore Cleric or Druid Spell Powers:
who has lost the ability
to cast spells by incurring the anger of his or her deity may regain that ability by seeking atonement
from another cleric
of the same deity or another druid
. If the transgression was intentional, the casting cleric
loses 500 XP for his intercession. If the transgression was unintentional, he does not lose XP.
Redemption or Temptation:
You may cast this spell upon a creature of an opposing alignment
in order to offer it a chance to change its alignment
to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original alignment
or acquiesces to your offer and changes to your alignment
. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old alignment
. This use of the spell does not work on outsiders or any creature incapable of changing its alignment
Though the spell description
refers to evil acts, atonement
can also be used on any creature that has performed acts against its alignment
, whether those acts are evil, good, chaotic, or lawful.
Normally, changing alignment
is up to the player. This use of atonement
simply offers a believable way for a character to change his or her alignment
drastically, suddenly, and definitively.
In addition to your holy symbol or normal divine focus, you need a set of prayer
beads (or other prayer
device, such as a prayer
wheel or prayer
book) worth at least 500 gp.
XP Cost: When cast for the benefit of a creature whose guilt was the result of deliberate acts, the cost to you is 500 XP per casting (see above).
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