Abjuration
Components: V, S, M, F, DF, XP
Target: Living creature touched
This spell removes the burden of evil acts or misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion,
atonement operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds and acts of a knowing and willful nature, you must intercede with your deity (requiring you to expend 500 XP) in order to expunge the subject's burden. Many casters first assign a subject of this sort a quest (see
geas/quest) or similar penance to determine whether the creature is truly contrite before casting the
atonement spell on its behalf.
Atonement may be cast for one of several purposes, depending on the version selected.
Reverse Magical Alignment Change: If a creature has had its
alignment magically changed,
atonement returns its
alignment to its original
status at no cost in experience points.
Restore Class: A
paladin who has lost her class features due to committing an evil act may have her paladinhood restored to her by this spell.
Restore Cleric or Druid Spell Powers: A
cleric or
druid who has lost
the ability to cast spells by incurring the anger of his or her deity may regain that ability by seeking
atonement from another
cleric of the same deity or another
druid. If the transgression was intentional, the casting
cleric loses 500 XP for his intercession. If the transgression was unintentional, he does not lose XP.
Redemption or Temptation: You may cast this spell upon a creature of an opposing
alignment in order to offer it a chance to change its
alignment to match yours. The prospective subject must be present for the entire casting process. Upon completion of the spell, the subject freely chooses whether it retains its original
alignment or acquiesces to your offer and changes to your
alignment. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old
alignment. This use of the spell does not work on outsiders or any creature incapable of changing its
alignment naturally.
Though the
spell description refers to evil acts,
atonement can also be used on any creature that has performed acts against its
alignment, whether those acts are evil, good, chaotic, or lawful.
Note: Normally, changing
alignment is up to the player. This use of
atonement simply offers a believable way for a character to change his or her
alignment drastically, suddenly, and definitively.
Focus: In addition to your holy symbol or normal divine focus, you need a set of
prayer beads (or other
prayer device, such as a
prayer wheel or
prayer book) worth at least 500 gp.
XP Cost: When cast for the benefit of a creature whose guilt was the result of deliberate acts, the cost to you is 500 XP per casting (see above).
Find topic in: Characters, Epic, Equipment, Magic, Rules of the Game |
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