d20 SRD
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Magic
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Spell List
BARD SPELLS
Contents
0-Level Bard Spells (Cantrips)
Dancing Lights
- Creates torches or other lights.
Daze
- Humanoid creature of 4 HD or less loses next action.
Detect Magic
- Detects spells and magic items within 60 ft.
Flare
- Dazzles one creature (-1 on attack rolls).
Ghost Sound
- Figment sounds.
Know Direction
- : You discern north.
Light
- Object shines like a torch.
Lullaby
- Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
Mage Hand
- 5-pound telekinesis.
Mending
- Makes minor repairs on an object.
Message
- Whispered conversation at distance.
Open/Close
- Opens or closes small or light things.
Prestidigitation
- Performs minor tricks.
Read Magic
- Read scrolls and spellbooks.
Resistance
- Subject gains +1 on saving throws.
Summon Instrument
- Summons one instrument of the caster's choice.
1St-Level Bard Spells
Alarm
- Wards an area for 2 hours/level.
Animate Rope
- Makes a rope move at your command.
Cause Fear
- One creature of 5 HD or less flees for 1d4 rounds.
Charm Person
- Makes one person your friend.
Comprehend Languages
- You understand all spoken and written languages.
Cure Light Wounds
- Cures 1d8 damage +1/level (max +5).
Detect Secret Doors
- Reveals hidden doors within 60 ft.
Disguise Self
- Changes your appearance.
Erase
- Mundane or magical writing vanishes.
Expeditious Retreat
- Your speed increases by 30 ft.
Feather Fall
- Objects or creatures fall slowly.
Grease
- Makes 10-ft. square or one object slippery.
Hideous Laughter
- Subject loses actions for 1 round/ level.
Hypnotism
- Fascinates 2d4 HD of creatures.
Identify
- M
Lesser Confusion
- One creature is confused for 1 round.
Magic Aura
- Alters object's magic aura.
Magic Mouth
- M
Obscure Object
- Masks object against scrying.
Remove Fear
- Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image
- Creates minor illusion of your design.
Sleep
- Puts 4 HD of creatures into magical slumber.
Summon Monster I
- Calls extraplanar creature to fight for you.
Undetectable Alignment
- Conceals alignment for 24 hours.
Unseen Servant
- Invisible force obeys your commands.
Ventriloquism
- Throws voice for 1 min./level.
2Nd-Level Bard Spells
Alter Self
- Assume form of a similar creature.
Animal Messenger
- Sends a Tiny animal to a specific place.
Animal Trance
- Fascinates 2d6 HD of animals.
Blindness/Deafness
- Makes subject blind or deaf.
Blur
- Attacks miss subject 20% of the time.
Calm Emotions
- Calms creatures, negating emotion effects.
Cat's Grace
- Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds
- Cures 2d8 damage +1/level (max +10).
Darkness
- 20-ft. radius of supernatural shadow.
Daze Monster
- Living creature of 6 HD or less loses next action.
Delay Poison
- Stops poison from harming subject for 1 hour/ level.
Detect Thoughts
- Allows "listening" to surface thoughts.
Eagle's Splendor
- Subject gains +4 to Cha for 1 min./level.
Enthrall
- Captivates all within 100 ft. + 10 ft./level.
Fox's Cunning
- Subject gains +4 to Int for 1 min./level.
Glitterdust
- Blinds creatures, outlines invisible creatures.
Heroism
- Gives +2 on attack rolls, saves, skill checks.
Hold Person
- Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern
- Fascinates (2d4 + level) HD of creatures.
Invisibility
- Subject is invisible for 1 min./level or until it attacks.
Locate Object
- Senses direction toward object (specific or type).
Minor Image
- As silent image, plus some sound.
Mirror Image
- Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection
- Misleads divinations for one creature or object.
Pyrotechnics
- Turns fire into blinding light or choking smoke.
Rage
- Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Scare
- Panics creatures of less than 6 HD.
Shatter
- Sonic vibration damages objects or crystalline creatures.
Silence
- Negates sound in 20-ft. radius.
Sound Burst
- Deals 1d8 sonic damage to subjects; may stun them.
Suggestion
- Compels subject to follow stated course of action.
Summon Monster Ii
- Calls extraplanar creature to fight for you.
Summon Swarm
- Summons swarm of bats, rats, or spiders.
Tongues
- Speak any language.
Whispering Wind
- Sends a short message 1 mile/level.
3Rd-Level Bard Spells
Blink
- You randomly vanish and reappear for 1 round/level.
Charm Monster
- Makes monster believe it is your ally.
Clairaudience/Clairvoyance
- Hear or see at a distance for 1 min./level.
Confusion
- Subjects behave oddly for 1 round/level.
Crushing Despair
- Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds
- Cures 3d8 damage +1/level (max +15).
Daylight
- 60-ft. radius of bright light.
Deep Slumber
- Puts 10 HD of creatures to sleep.
Dispel Magic
- Cancels magical spells and effects.
Displacement
- Attacks miss subject 50%.
Fear
- Subjects within cone flee for 1 round/level.
Gaseous Form
- Subject becomes insubstantial and can fly slowly.
Geas, Lesser
- Commands subject of 7 HD or less.
Glibness
- You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope
- Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste
- One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Illusory Script
- M
Invisibility Sphere
- Makes everyone within 10 ft. invisible.
Major Image
- As silent image, plus sound, smell and thermal effects.
Phantom Steed
- Magic horse appears for 1 hour/level.
Remove Curse
- Frees object or person from curse.
Scrying
- F
Sculpt Sound
- Creates new sounds or changes existing ones.
Secret Page
- Changes one page to hide its real content.
See Invisibility
- Reveals invisible creatures or objects.
Sepia Snake Sigil
- M
Slow
- One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Speak With Animals
- You can communicate with animals.
Summon Monster Iii
- Calls extraplanar creature to fight for you.
Tiny Hut
- Creates shelter for ten creatures.
4Th-Level Bard Spells
Break Enchantment
- Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds
- Cures 4d8 damage +1/level (max +20).
Detect Scrying
- Alerts you of magical eavesdropping.
Dimension Door
- Teleports you short distance.
Dominate Person
- Controls humanoid telepathically.
Freedom Of Movement
- Subject moves normally despite impediments.
Hallucinatory Terrain
- Makes one type of terrain appear like another (field into forest, or the like).
Hold Monster
- As hold person, but any creature.
Invisibility, Greater
- As invisibility, but subject can attack and stay invisible.
Legend Lore
- M
Locate Creature
- Indicates direction to familiar creature.
Modify Memory
- Changes 5 minutes of subject's memories.
Neutralize Poison
- Immunizes subject against poison, detoxifies venom in or on subject.
Rainbow Pattern
- Lights fascinate 24 HD of creatures.
Repel Vermin
- Insects, spiders, and other vermin stay 10 ft. away.
Secure Shelter
- Creates sturdy cottage.
Shadow Conjuration
- Mimics conjuring below 4th level, but only 20% real.
Shout
- Deafens all within cone and deals 5d6 sonic damage.
Speak With Plants
- You can talk to normal plants and plant creatures.
Summon Monster Iv
- Calls extraplanar creature to fight for you.
Zone Of Silence
- Keeps eavesdroppers from overhearing conversations.
5Th-Level Bard Spells
Cure Light Wounds, Mass
- Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater
- As dispel magic, but +20 on check.
Dream
- Sends message to anyone sleeping.
False Vision
- M
Heroism, Greater
- Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Mind Fog
- Subjects in fog get -10 to Wis and Will checks.
Mirage Arcana
- As hallucinatory terrain, plus structures.
Mislead
- Turns you invisible and creates illusory double.
Nightmare
- Sends vision dealing 1d10 damage, fatigue.
Persistent Image
- As major image, but no concentration required.
Seeming
- Changes appearance of one person per two levels.
Shadow Evocation
- Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk
- Step into shadow to travel rapidly.
Song Of Discord
- Forces targets to attack each other.
Suggestion, Mass
- As suggestion, plus one subject/level.
Summon Monster V
- Calls extraplanar creature to fight for you.
6Th-Level Bard Spells
Analyze Dweomer
- F
Animate Objects
- Objects attack your foes.
Cat's Grace, Mass
- As cat's grace, affects one subject/level.
Charm Monster, Mass
- As charm monster, but all within 30 ft.
Cure Moderate Wounds, Mass
- Cures 2d8 damage +1/level for many creatures.
Eagle's Splendor, Mass
- As eagle's splendor, affects one subject/level.
Eyebite
- Target becomes panicked, sickened, and comatose.
Find The Path
- Shows most direct way to a location.
Fox's Cunning, Mass
- As fox's cunning, affects one subject/level.
Geas/Quest
- As lesser geas, plus it affects any creature.
Heroes' Feast
- Food for one creature/level cures and grants combat bonuses.
Irresistible Dance
- Forces subject to dance.
Permanent Image
- Includes sight, sound, and smell.
Programmed Image
- M
Project Image
- Illusory double can talk and cast spells.
Scrying, Greater
- As scrying, but faster and longer.
Shout, Greater
- Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster Vi
- Calls extraplanar creature to fight for you.
Sympathetic Vibration
- Deals 2d10 damage/round to freestanding structure.
Veil
- Changes appearance of group of creatures.
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