A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls.
You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
Masterwork ammunition is damaged (effectively destroyed) when used. The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.
All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn't stack with the enhancement bonus provided by the weapon's magic.
Even though some types of armor and shields can be used as weapons, you can't create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.
Find topic in: Epic, Equipment, Magic, Psionic, Rules of the Game
Creating Magic ItemsCreating Magic WeaponsMagic Weapons
Specific WeaponsWeapon Categories
dragons Weapons roleplaying Equipment wizards d&d Masterwork dnd Weapons Equipment d20 3.5 rpg d20 roleplaying 3.5 dungeons SRD rpg Equipment dungeons Masterwork Weapons dnd roleplaying dnd srd 3.5 roleplaying 3.5 roleplaying Equipment wizards d20 roleplaying