Table: Item Intelligence, Wisdom, Charisma, and Capabilities | |||||
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Mental Ability Scores | Communication | Capabilities | Senses |
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Two at 12, one at 10 |
Empathy1 | One lesser power | 30 ft. vision and hearing | +1,000 gp |
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Two at 13, one at 10 |
Empathy1 | Two lesser powers | 60 ft. vision and hearing | +2,000 gp |
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Two at 14, one at 10 |
Speech2 | Two lesser powers | 120 ft. vision and hearing | +4,000 gp |
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Two at 15, one at 10 |
Speech2 | Three lesser powers | 60 ft. darkvision and hearing |
+5,000 gp |
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Two at 16, one at 10 |
Speech2 3 | Three lesser powers | 60 ft. darkvision and hearing |
+6,000 gp |
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Two at 17, one at 10 |
Speech, telepathy3 4 | Three lesser powers and one greater power6 |
120 ft. darkvision and hearing |
+9,000 gp |
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Two at 18, one at 10 |
Speech, telepathy4 5 | Three lesser powers and two greater powers6 |
120 ft. darkvision, blindsense, and hearing | +12,000 gp |
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Two at 19, one at 10 |
Speech, telepathy 4 5 | Four lesser powers and three greater powers6 |
120 ft. darkvision, blindsense, and hearing | +15,000 gp |
1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action. | |||||
2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe wielder. | |||||
3 The item can also read any languages it can speak. | |||||
4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder. | |||||
5 The item can read all languages as well as use read magic. | |||||
6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate. |