LANGUAGES SPOKEN BY ITEM

Like a character, an intelligent item speaks Common plus one additional language per point of Intelligence bonus. Choose appropriate languages, taking into account the item's origin and purposes.
Table: Item Intelligence, Wisdom, Charisma, and Capabilities
d%
Mental Ability Scores Communication Capabilities Senses
Base Price Modifier
01-34
Two at 12,
one at 10
Empathy1 One lesser power 30 ft. vision and hearing +1,000 gp
35-59
Two at 13,
one at 10
Empathy1 Two lesser powers 60 ft. vision and hearing +2,000 gp
60-79
Two at 14,
one at 10
Speech2 Two lesser powers 120 ft. vision and hearing +4,000 gp
80-91
Two at 15,
one at 10
Speech2 Three lesser powers 60 ft. darkvision
and hearing
+5,000 gp
92-97
Two at 16,
one at 10
Speech2 3 Three lesser powers 60 ft. darkvision
and hearing
+6,000 gp
98
Two at 17,
one at 10
Speech, telepathy3 4 Three lesser powers
and one greater power6
120 ft. darkvision
and hearing
+9,000 gp
99
Two at 18,
one at 10
Speech, telepathy4 5 Three lesser powers
and two greater powers6
120 ft. darkvision, blindsense, and hearing +12,000 gp
100
Two at 19,
one at 10
Speech, telepathy 4 5 Four lesser powers
and three greater powers6
120 ft. darkvision, blindsense, and hearing +15,000 gp
1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe wielder.
3 The item can also read any languages it can speak.
4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.
5 The item can read all languages as well as use read magic.
6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate.