Activating a magic item is a
standard action unless the item description indicates otherwise. However, the
casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise.
The four ways to activate magic items are described below.
Spell Completion: This is the activation method for
scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that's left to do is
perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a
spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can't already cast the spell, there's a chance he'll make a mistake. Activating a
spell completion item is a
standard action and provokes
attacks of opportunity exactly as casting a spell does.
Spell Trigger: Spell trigger activation is similar to
spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special
knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her
spell list knows how to use a
spell trigger item that stores that spell. (This is the case even for a character who can't actually cast spells, such as a 3rd-level
paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a
spell trigger item is a
standard action and does not provoke
attacks of opportunity.
Command Word: If no activation method is suggested either in the
magic item description or by the nature of the item, assume that a
command word is needed to activate it.
Command word activation means that a character speaks the word and the item activates. No other special
knowledge is needed.
A
command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the
command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a
command word magic item is a
standard action and does not provoke
attacks of opportunity.
Sometimes the
command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved on, carved into, or built into the item, or the item might bear a clue to the
command word.
The
Knowledge (arcana) and
Knowledge (history) skills might be useful in helping to
identify command words or deciphering clues regarding them. A successful check against DC 30 is needed to come up with the word itself. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue.
Use Activated: This type of item simply has to be used in order to activate it. A character has to drink a potion, swing a sword, interpose a
shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a
ring, or don a hat. Use activation is generally straightforward and self-explanatory.
Many use-activated items are objects that a character wears. Continually functioning items are practically always items that one wears. A few must simply be in the character's possession (on his person). However, some items made for wearing
must still be activated. Although this activation sometimes requires a
command word (see above), usually it means mentally willing the activation to happen. The description of an item states whether a
command word is needed in such a case.
Unless stated otherwise, activating a use-activated magic item is either a
standard action or not an action at all and does not provoke
attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a
standard action. If the item's activation is subsumed in its use and takes no extra time use activation is not an action at all.
Use activation doesn't mean that if you use an item, you automatically know what it can do. You must know (or at least guess) what the item can do and then use the item in order to activate it, unless the benefit of the item comes automatically, such from drinking a potion or swinging a sword.
Find topic in: Rules of the Game |
|
Creation Magic Equipment d20 SRD d20 Equipment Basics & Using Items Basics dungeons Items dungeons roleplaying srd Items rpg Items Items Using Items Equipment dungeons dungeons wizards Using Magic Creation Equipment dnd rpg dungeons srd roleplaying d20 d20 |