When
pestilence is successfully cast, a wave of illness radites outward from the site of the ritual, instantly infecting every living thing in the
area with the debilitating
disease known as slimy
doom. Within 24 hours, everything in the
area begins to show signs of rot and decay.
Each day that a victim fails a Fortitude save, it takes 1d4 points of temporary Constitution
damage. If the victim then fails a second save, 1 point of that
damage is permanent drain. If the victim succeeds at the first
saving throw of the day on consecutive days, he or she has recovered from the
disease. This magical form of the
disease is not contagious and will not spread beyond those initially infected. Fruits and vegetables infected with slimy
doom are unfit for consumption, as are
disease-ridden livestock. This is a ritual spell requiring two other spellcasters, each of whom must expend an unused
epic spell slot for the casting. The primary caster must also burn 10,000 XP.