Afflicts the
target with a -2 morale penalty on
attack rolls, checks, and
saving throws. For each additional -1 penalty assessed on either the
target's
attack rolls, checks, or
saving throws, increase the
Spellcraft DC by +2. A character may also develop a spell with this seed that afflicts the
target with a -1 penalty on
caster level checks, a -1 penalty to an ability score, a -1 penalty to
spell resistance, or a -1 penalty to some other aspect of the
target. For each additional -1 penalty assessed in one of the above categories, increase the Spell-
craft DC by +4. This seed can afflict a character's ability scores to the point where they reach 0, except for Constitution where 1 is the minimum. If a factor is applied to increase the
duration of this seed, ability score penalties instead become temporary ability
damage. If a factor is applied to make the
duration permanent, any ability score penalties become permanent ability drain. Finally, by increasing the
Spellcraft DC by +2, one of the
target's senses can be afflicted: sight, smell, hearing, taste, touch, or a special sense the
target possesses. If the
target fails its
saving throw, the sense selected doesn't function for the spell's
duration, with all attendant penalties that apply for losing the specified sense.