STABLE CHARACTERS AND RECOVERY
On the next turn after a character is reduced to between -1 and -9
hit points and on all subsequent turns, roll d% to see whether the dying character becomes stable. He has a 10% chance of becoming stable. If he doesn't, he loses 1
hit point. (A character who's unconscious or dying can't use any special action that changes the
initiative count on which his action occurs.)
If the character's
hit points drop to -10 or lower, he's dead.
You can keep a dying character from losing any more
hit points and make him stable with a DC 15
Heal check.
If any sort of
healing cures the dying character of even 1 point of
damage, he stops losing
hit points and becomes stable.
Healing that raises the dying character's
hit points to 0 makes him conscious and disabled.
Healing that raises his
hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0
hit points.
A stable character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers
hit points naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away.
Recovering with Help: One hour after a tended, dying character becomes stable, roll d%. He has a 10% chance of becoming conscious, at which point he is disabled (as if he had 0
hit points). If he remains unconscious, he has the same chance to revive and become disabled every hour. Even if unconscious, he recovers
hit points naturally. He is back to normal when his
hit points rise to 1 or higher.
Recovering without Help: A severely wounded character left alone usually dies. He has a small chance, however, of recovering on his own.
A character who becomes stable on his own (by making the 10% roll while dying) and who has no one to tend to him still loses
hit points, just at a slower rate. He has a 10% chance each hour of becoming conscious. Each time he misses his hourly roll to become conscious, he loses 1
hit point. He also does not recover
hit points through natural
healing.
Even once he becomes conscious and is disabled, an unaided character still does not recover
hit points naturally. Instead, each day he has a 10% chance to start recovering
hit points naturally (starting with that day); otherwise, he loses 1
hit point.
Once an unaided character starts recovering
hit points naturally, he is no longer in danger of naturally losing
hit points (even if his current
hit point total is negative).
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