STABLE CHARACTERS AND RECOVERY
On the next turn after a character is reduced to between -1 and -9 hit points
and on all subsequent turns, roll d% to see whether the dying character becomes stable. He has a 10% chance of becoming stable. If he doesn't, he loses 1 hit point
. (A character who's unconscious or dying can't use any special action that changes the initiative
count on which his action occurs.)
If the character's hit points
drop to -10 or lower, he's dead.
You can keep a dying character from losing any more hit points
and make him stable with a DC 15 Heal
If any sort of healing
cures the dying character of even 1 point of damage
, he stops losing hit points
and becomes stable.
that raises the dying character's hit points
to 0 makes him conscious and disabled. Healing
that raises his hit points
to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points
A stable character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers hit points
naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away.
Recovering with Help:
One hour after a tended, dying character becomes stable, roll d%. He has a 10% chance of becoming conscious, at which point he is disabled (as if he had 0 hit points
). If he remains unconscious, he has the same chance to revive and become disabled every hour. Even if unconscious, he recovers hit points
naturally. He is back to normal when his hit points
rise to 1 or higher.
Recovering without Help:
A severely wounded character left alone usually dies. He has a small chance, however, of recovering on his own.
A character who becomes stable on his own (by making the 10% roll while dying) and who has no one to tend to him still loses hit points
, just at a slower rate. He has a 10% chance each hour of becoming conscious. Each time he misses his hourly roll to become conscious, he loses 1 hit point
. He also does not recover hit points
through natural healing
Even once he becomes conscious and is disabled, an unaided character still does not recover hit points
naturally. Instead, each day he has a 10% chance to start recovering hit points
naturally (starting with that day); otherwise, he loses 1 hit point
Once an unaided character starts recovering hit points
naturally, he is no longer in danger of naturally losing hit points
(even if his current hit point
total is negative).
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