To qualify to become a thaumaturgist, a character must fulfill all the following criteria.
Able to cast lesser planar ally
Skill Points at Each Level:
2 + Int modifier.
All of the following are features of the thaumaturgist prestige class
Weapon and Armor Proficiency:
Thaumaturgists gain no proficiency with any weapon or armor.
Spells per Day:
When a new thaumaturgist level is gained, the character gains new spells per day
as if he had also gained a level in whatever spellcasting
class he belonged to before he added the prestige class
. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of thaumaturgist to the level of whatever other spellcasting
class the character has, then determines spells per day
and caster level accordingly.
If a character had more than one spellcasting
class before he became a thaumaturgist, he must decide to which class he adds each level of thaumaturgist for the purpose of determining spells per day
When a thaumaturgist casts a planar ally spell
(including the lesser
versions), he makes a Diplomacy
check to convince the creature to aid him for a reduced payment. If the thaumaturgist's Diplomacy
check adjusts the creature's attitude to helpful the creature will work for 50% of the standard fee, as long as the task is one that is not against its nature.
A thaumaturgist can have only one such ally at a time, but he may bargain for tasks from other planar allies normally.
At 3rd level and higher, all spells
from the summoning subschool that the thaumaturgist casts have their durations doubled, as if the Extend Spell feat
had been applied to them. The levels of the summoning spells
don't change, however. This ability stacks with the effect of the Extend Spell feat
, which does change the spell's level.
A 4th-level thaumaturgist can prepare a summoning or calling spell
ahead of time to be triggered by some other event. This functions as described for the contingency spell
, including having the thaumaturgist cast the summoning or calling spell
beforehand. The spell
is cast instantly when the trigger event occurs.
needed to bring the spell
into effect must be clear, although they can be general. If complicated or convoluted condition as are prescribed, the contingent conjuration
may fail when triggered. The conjuration spell
occurs based solely on the stated conditions
, regardless of whether the thaumaturgist wants it to, although most conjurations can be dismissed normally. A thaumaturgist can have only one contingent conjuration
active at a time.
A 5th-level thaumaturgist can use any of the planar ally spells
to call a creature to act as his cohort. The called creature serves loyally and well as long as the thaumaturgist continues to advance a cause important to the creature.
A thaumaturgist can have only one planar cohort
at a time, but he can continue to make agreements with other called creatures normally. A planar cohort
replaces a thaumaturgist's existing cohort, if he has one by virtue of the Leadership feat